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    Asteroids clone

    Work In Progress
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    • Mincus
      Mincus F last edited by

      Always a good starting game.
      Got some poking around with the collisions to do, I'm not happy with the bullet sounds and there's the spacecraft to add, but it's mostly there.

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      • SteveZX81
        SteveZX81 F last edited by

        Woah, very cool!

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        • Mincus
          Mincus F last edited by

          Progress has mostly been prettifying. Still got the bullet sound and alien saucers to sort out.

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          • spikey
            spikey F last edited by

            I am quite impressed by the thrust and the explosion, you have a knack for physics, don't you?

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            • Mincus
              Mincus F last edited by

              I've written Asteroids-like games a lot, so I know the tricks. It's a good candidate for learning a new language and API as you can test all the number systems, experiment with different drawing styles etc.
              For example, I figured pretty fast that lots of draw calls is slow on Fuze, so all the asteroids and the ship are pre-rendered to sprites (the asteroids are actually randomised shapes every time you start the game). This means the only direct draw calls are from the bullets (4x4 boxes) of which there are 4, and the particles, which I've allocated 2000 for and when bug testing and spawning too many, that drops the framerate, but shouldn't happen in a real game.

              I'll share it when I've got it more feature complete for people to look over if they want though.

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