Asteroids clone
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Woah, very cool!
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I am quite impressed by the thrust and the explosion, you have a knack for physics, don't you?
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I've written Asteroids-like games a lot, so I know the tricks. It's a good candidate for learning a new language and API as you can test all the number systems, experiment with different drawing styles etc.
For example, I figured pretty fast that lots of draw calls is slow on Fuze, so all the asteroids and the ship are pre-rendered to sprites (the asteroids are actually randomised shapes every time you start the game). This means the only direct draw calls are from the bullets (4x4 boxes) of which there are 4, and the particles, which I've allocated 2000 for and when bug testing and spawning too many, that drops the framerate, but shouldn't happen in a real game.I'll share it when I've got it more feature complete for people to look over if they want though.