Fuze eshop
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Nice design, looks good :)
Also learned from your source code that you can use newlines in strings with Fuze without escaping them :)
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This could be really cool. It would be great too if instead of designing icons yourself, you could have the creators of the game submit icons (via a project share)
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And I have an idea, (although you may already do this) have you considered for the new releases instead of manually putting them in, just add a timecode to when you add each game, and then every time you run the game it would go through and check your current time versus the upload time / date and make a list of the 10 newest? Idk if that's too much or not possible, but just an idea.
(Sorry about the double post)
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@Retrocade_media I might add something like that later but I want to keep it as simple as possible so I can make updates fast and often
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In the next update I will be adding
A creators tab that shows everyone’s username that has a game code on the eshop along with how many games that have on the eshop and a little info like if there on the fuze team or if they won any contests.This tab will be put in between new releases and info
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very cool idea indeed!
Did you consider bookmarking every level ID in the source code so we can easily copy-/paste them? That would make downloading levels slightly easier -
I did not but I’ll think about that
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I just figured out that you can’t paste a code into the project id download
So the bookmark method wont work. -
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Please add support for d-pad/directional button, and keyboard support is also appreciated for docked-mode users.
And also having something more like the real eshop whould be nice, for example using thumbnails in the main menus of programs and then having all the details in a specific page about that piece of software
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I can add more control support but I don’t have enough time on my hands to make it more like the real eshop
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—- New Update—-
New creators tab
One new game -
@LinkCraft02 Yes, things like this would be easyer with object oriented programming, doing them procedurally requires some extra time and work, at least the dpad support helpsm so please add it.
But what i reccomend you, to start investing some fuze coding time on adding some more comments and explainations to the code, so that the project could be more easily maintained by others, if needed.
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I know it would be better to have more comments and explanations but I really don’t want to do that lol 😄
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Could you make a Framework for doing menus and things like this and then maybe you could share it
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You know what, if this is kept up by a team of a few people, and updated and evolved, it would be possible to pop out updates weekly that add features and update the game list. It could act as amazing way to browse current fuze apps
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@LinkCraft02 Have you seen the latest tutorial video's about structs? I think an array of structs could help you maintain the games in the project more easily. For example:
games = [ [ .creator = "PB____", .title= "2048", .description= "...", //etc ], [ .creator="SteveZX81", .title="Subs", .description= "..." ///etc ], //etc ] creators = [ [ .username = "PB____", .fuzeteam = false, .donator = false, .info = "" ], [ .username = "SteveZX81", .fuzeteam = false, .donator = false, .info = "First community share live winner" ] //etc. ]
I'm not saying you have to do this, but if you plan on keeping the list up to date, you might think about changing the code so it's easier to keep up to date, and then this is a technique that might be useful for you :)
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that's not really a struct in fuze terms, that's an object.
a struct is like a typedef in c:
struct mytemplate int x int y endstruct
then initialise an array of them with
mytemplate items[10]
However, they way you have done it there is my preferred way as there are problems using
struct
/endstruct
especially when initialising values via functions. -
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@MikeDX In the structures tutorial that I mentioned they would be called an "array of structures". I do agree that
object
would be a better term if you consider other programming languages.I now realize that maybe in the tutorial video's they made a distinction between the term .
struct
andstructure
wherestruct
would be the type andstructure
would be the instance. But in any case, yes, I'd gladly call them objects.Oh oh, just thought of another nice to have: structs with methods :P