Pacoman
-
@MartinW In some strange turn of events I stumbled upon your pacman Amiga code, weirdly i had the page open best part of the whole of yesterday evening without even realising as i searched for pacmanemulation.pdf whilst looking up some info on the namco wsg3. it wasn't until i opened my mac tab on my phone this morning that i noticed the domain name!
-
Hah! I forgot that I’d even made the repo public!! Don’t laugh too hard :)
I’m in the process of trying a few different approaches to see if I can get my head round a couple of problems.
-
I don't think there's any shame in what you are trying to achieve there (it is no mean feat for sure)
-
So, many hours have gone into this now and we are reaching the end.
We have sounds!
We have a CRT effect
We even have a nice intro music piece created by @Dave !
-
-
Really interested in seeing the code for this after release!!! We need to be swapping friend codes :)
-
Hey folks - Martin, this really is an outrageous example of Mike's abilities. It is absolutely perfect, even down to the overlapping pixel collision tricks. When Mike says it feels like Pacman he's not exaggerating. It's quite odd. Also very impressive is that all the sounds are programmed using the in built synth. There are no samples.
-
That looks really cool.
-
It's coding with Basic ?
-
-
@Myddrak a future update will have it! (I'll code it myself if necessary) :laughing:
-
Currently live streaming the development of this at https://youtube.com/MikeDX2
-
I can't wait for this game. I think Pacman was my first video type game. No, wait, that was Breakout, a console game back the 70s. Can you believe they made single game consoles? Pacman was one of the early ones so this will be great to experiment with.
v/r
Jeff