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    Pacoman

    Work In Progress
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    • M
      MikeDX @Martin last edited by

      @MartinW In some strange turn of events I stumbled upon your pacman Amiga code, weirdly i had the page open best part of the whole of yesterday evening without even realising as i searched for pacmanemulation.pdf whilst looking up some info on the namco wsg3. it wasn't until i opened my mac tab on my phone this morning that i noticed the domain name!

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      • Martin
        Martin Fuze Team last edited by

        Hah! I forgot that I’d even made the repo public!! Don’t laugh too hard :)

        I’m in the process of trying a few different approaches to see if I can get my head round a couple of problems.

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        • M
          MikeDX last edited by

          I don't think there's any shame in what you are trying to achieve there (it is no mean feat for sure)

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          • M
            MikeDX last edited by MikeDX

            So, many hours have gone into this now and we are reaching the end.

            We have sounds!

            We have a CRT effect

            We even have a nice intro music piece created by @Dave !

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            • M
              MikeDX last edited by

              The attract mode is done.

              It uses the normal game logic for the attract mode, so once the scores sprites are in the game, they will automatically update!

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              • Martin
                Martin Fuze Team last edited by

                Really interested in seeing the code for this after release!!! We need to be swapping friend codes :)

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                • Jonboy
                  Jonboy Fuze Team last edited by

                  Hey folks - Martin, this really is an outrageous example of Mike's abilities. It is absolutely perfect, even down to the overlapping pixel collision tricks. When Mike says it feels like Pacman he's not exaggerating. It's quite odd. Also very impressive is that all the sounds are programmed using the in built synth. There are no samples.

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                  • J
                    jbmb2000 last edited by

                    That looks really cool.

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                    • pinaxial
                      pinaxial last edited by

                      It's coding with Basic ?

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                      • Myddrak
                        Myddrak @MikeDX last edited by

                        @MikeDX said in Pacoman:

                        another way is to use a hardness map but we cant read pixels in fuze so that's not an option

                        Wait what? no pixel read? Thats how I did everything in AMOS :(

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                        • M
                          MikeDX last edited by

                          @Myddrak a future update will have it! (I'll code it myself if necessary) :laughing:

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                          • M
                            MikeDX last edited by

                            Currently live streaming the development of this at https://youtube.com/MikeDX2

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                            • jlgreer1
                              jlgreer1 last edited by

                              I can't wait for this game. I think Pacman was my first video type game. No, wait, that was Breakout, a console game back the 70s. Can you believe they made single game consoles? Pacman was one of the early ones so this will be great to experiment with.

                              v/r
                              Jeff

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