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    Object unloading bug

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    • pianofire
      pianofire Fuze Team @Zypher last edited by

      @Zypher Can you do a very simple demo that reproduces the problem and then I can raise an issue

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      • Zypher
        Zypher last edited by

        Ok one minute I'll make one

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        • Zypher
          Zypher last edited by

          @pianofire I've submitted the program. The code is NXKBYRMBSL

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          • Zypher
            Zypher last edited by

            I only added some models and took out the light source in this program. If you find a way to have the models not disappear please let me know.

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            • Zypher
              Zypher last edited by

              @pianofire I just loaded up my darklight program, and the ground isnt unloading anymore, however the collision boxes are now completely out of whack. Thought I'd let you know. Some modifications to it is causing one of these two results.

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              • pianofire
                pianofire Fuze Team @Zypher last edited by

                @Zypher So is the program you uploaded not exhibiting the problem anymore because it seems Ok to me? Please can you "break" it again.

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                • Zypher
                  Zypher last edited by

                  @pianofire yeah I'm headed home I'll get visual record if the weird bugs. Maybe I know that @LinkCraft02 I believe also had a problem with his game

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                  • Zypher
                    Zypher last edited by

                    @pianofire

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                    • Zypher
                      Zypher last edited by

                      Why did my response not post :v

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                      • S
                        Something last edited by

                        I have this problem also, I tried to make a giant cube around the player as a kind of arena. I made it out of four walls, ceiling and floor, each is 500 by 500 metres, and placed together on their edges. If I try to make the arena bigger by making them 500 metres bigger and further apart, they disappear just like in your video. Still haven't worked out why, but maybe the solution is to make lots of smaller parts that only disappear in small chunks?

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