go go pogo jo
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So I've put the running stats on the other day and was mucking around constantly stopping and starting the game and noticed that the memory available was 440 megabytes after coding for a few hours and thought that's strange.
Now I just wrote a function to take a grab out of one of the dizzy levels but did not free that image but would that effect between runs or could it be the file system I created.
I usually have multiple save states but in this game I haven't.
My file system is at 2480 -
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Going to upload the game now and go to bed
Still can't see how it's losing memory between runs this is why I normally save updates. -
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Completed. Well until I add more anyway.
Added to the start scene some scrolling text for credits.
Made the best time zoom out to make it more obvious when you get a best time. And a little ditty.and some bling.
Pending 6vk73ctf94.
Submitted to the fuze player not a comp.
Hopefully that catches on.
There's still a few things i'd like to do but first I'll have to write a utility to achieve what I'm thinking of.
Before I do that I really need to finish off what I was doing on maelstrom.
It's been a good learning experience and I can't wait to apply some of things i've learnt. -
This game looks super fun, I love its personality too
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Thanks it's my first platformer. I sort of aimed it at my four year old twin nephew and niece who like bright shiny thing's and can't get enough.
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Oops just noticed this is live but the code is
Fvn43mnd94 -
Congratulations on a job well done! This has become a really nice and complete game! :)
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Thank still want to add some more but it will be a little while till I get around to it