Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Is it possible to rotate the camera around it's axis? (3D)

    Coding
    2
    2
    186
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • PB____
      PB____ last edited by

      setCamera takes to arguments (vector location, vector target).

      If I want the camera on the same location, pointed to the same location, but rotated over it's axis, is this possible?

      I've never created a 3D game before, so I'm a bit rusty on the transformation matrices that I find online. So I'm hoping I'm missing something more simple :)

      1 Reply Last reply Reply Quote 2
      • D
        DaddyJDM last edited by

        This would be a very nice addition!

        In my project, I've worked around this with my own "custom" camera made from object groups.

        But yes, natively rolling the camera about its own axis would be a great addition.

        1 Reply Last reply Reply Quote 3
        • First post
          Last post