Is it possible to rotate the camera around it's axis? (3D)
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setCamera takes to arguments (vector location, vector target).
If I want the camera on the same location, pointed to the same location, but rotated over it's axis, is this possible?
I've never created a 3D game before, so I'm a bit rusty on the transformation matrices that I find online. So I'm hoping I'm missing something more simple :)
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This would be a very nice addition!
In my project, I've worked around this with my own "custom" camera made from object groups.
But yes, natively rolling the camera about its own axis would be a great addition.