World Shadow light and ambient light neat tip
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I have an outside environment going on. I’ve noticed that lighting can have a great effect on the mood. Setting your shadow light and ambient light just to white or light grey works, it makes your objects visible, but I’ve found that setting the world shadow light to an orangey colour, and the ambient light to a blue shade, it makes my game look like it’s happening at dusk :) especially if the shadow light is also set to a low angle. Because that’s what it’d be like in the real world - the orangey direct light from the setting sun, and the blue diffuse light from the sky. I haven’t tried it yet, but I bet a midday world light would be more yellow, and a night scene would work best with a white shadow light and only very little ambient light.
Another handy hint, I guess, is that you can do maths with colours. If your orange is too bright, you can just say orange*0.75 and it’ll tone it down a bit. That’s because the built-in fuze colours are just rgba vectors.
Does anyone else have any neat tricks or hints on lighting or colours?