Dj Fuze Wip
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Got basic game play, added in the EQ which is 3 bar sprites under a layer of a larger sprite with holes in it. the bar sprites y location is tied to the collision of the ships corresponding colour which il add in an if statment once the bar is so high it will reset but add speed to the ships as well as other triggers.
Also added in a cross fader not set up yet to control volumes of loaded tracks between decks -centre both tracks left 1 right 2 far left 0 far right 0 the ships flying down when hit will act as samples, so say you have both tracks playing then throw the fader far right or far left shoot a sample "well done" then smash the fader across to middle then your mixing with samples :)
Also plan to have pre-loaded selectable tracks to load on the decks during play.
i may try to have all audio assets commented out in the editor for quick access so the user can swap out in sample sounds and tracks other then the ones iv loaded.purpose of the program, Fun and to show decks are an instrument with infinite amounts of sounds which takes skill to use.
I don't think this project will be truly finished until we get the music editor but for now lets see what we can do:)
also noticed if you try and load 2 audios on the same channel at the same time you get a scratch sound mix that with some reversed sounds you got scratching.My only problem is shall i keep it as a game or purely a mixing software or both.
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Keep as a game 😛
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First off A very big thankyou to @Dave for writing the crossfader code literally the core mechanic of the game :). Hit a milestone this morning by writing my first custom function so many thanks to Fuze, Fuze team and Fuze users for your patience over the last 8 months of me learning to code . more to come from this Game lots to do :)
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You just took it another level!
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Much better!
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This Game is going a bit bonkers from vinicity's funky back ground to Daves music mixing function to shooting ships ufo's and floppy disc looking boss's im going to press on and see it through.Plus iv learnt alot from this project.
iv now added in a shield instead of lives for better recovery
need to sort the boss so he's out on his holidays atm.
il reshare later with these updates.
to do;
finish the boss get him in
add big shot which will be deploy able at a cost of 100 points will wipe out all the ships
add pulse shot which will slow the ships back down at a cost of 300 points
and better enemy logicmovement