Sprite collisions
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I can’t believe I’ve only just noticed this, but detectspritecollision() seems to detect collisions with the whole tiles. As in, it doesn’t ignore transparent backgrounds. Trouble is, my enemies are long (8 x 32) and the image editor won’t let me create animated tiles that aren’t square. Does anyone know how I can get around this?
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You can adjust the size and shape of the collision box using https://fuzearena.com/help/view/setSpriteCollisionShape
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Perfect, that worked, thanks a lot!