Missiles WIP
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@LinkCraft said in Missiles WIP:
Also is the game too hard? because it seems everyone gets low scores and I’m over here getting around 25 every time.
Hard? yes, too hard. nope!
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Too hard? Yep! Lol 😉
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1.1.1 pending
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Words High score have been changed to Best score
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Screen fades white and then fades undo the game when A is pressed
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Music slows down after hit by a missile
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Comments in code
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My username is always in the bottom left corner
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Added a new song for the title screen (song is by Dave of course)
Note: this update will reset your best score save data
Also can someone tell me if this is fuze player ready or if changes need to be made?
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I've just had a go @LinkCraft and it looks fantastic. Definitely one for the showcase eventually. The music slowdown is such a nice touch!
The one thing I might ask if you have the time for, is a couple of lines of instructional text. Perhaps telling the player to follow the yellow circles to find coins.
A loading screen (can be as minimal as you like) would also go a long way, since loading the audio assets takes a little time.
Amazing work dude.
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Cool I was thinking of adding a instruction/ loading screen
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finally got round to playing this, what a great game very hard to start with but there is a certain knack to it.love it !
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So there is a small problem when you start the program quit and start again you lose 22 MB every time. How should I fix this?
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Great update to a great game. 15 is still my best score.
You really nailed the feeling of speed and just racing through the clouds.
(It would be nice if the best score was saved between sessions...)
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@LinkCraft I’m thinking that’s from the loaded audio files. I don’t think that memory is properly returned in Fuze.
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@LinkCraft said in Missiles WIP:
So there is a small problem when you start the program quit and start again you lose 22 MB every time. How should I fix this?
Don't worry, that shouldn't be an issue in the upcoming patch or player :)
This is superb! Really fun game and I love the change in the music when you get hit haha
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Can save data be kept in a update or will it always get overwritten by the newest version?
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@LinkCraft If you download a new version of a project you already have, everything will be overwritten including the save data. However with some work you can retain the save data.
First you rename the original project (the one with the save data) so it doesn't get overwritten. Then you download the new version. Finally you copy all the non-save data (eg. code, images, maps, bookmarks?) from the new project to the old. That way you will have an updated program with the older save data in the same project.
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So everyone would have to do that to keep there own save data?
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Yes they would. Since you can't copy/paste the save data from one project to another, you instead have to copy/paste everything else. I don't know of any other way of doing it.
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Update 1.1.2 pending
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Starting loading screen
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A few lines in the program code that tell you how to play
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Looks awesome not just the loading screen but all the game you are doing a great job with it :)
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If there are any suggestions for a future update other then easy mode @Jongjungbu 😉 I would love to hear them.
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Hmm maybe first put a thing saying get as many golden points as you can second maybe achivements like 10 score, died 100 time something like that and maybe boosters in the easy mode so you can douge the missiles with 25% chance or more 10% speed to you for 10 secs and there can be fake ones (more speed to the missiles or make them split into more when they get near to the player but maybe that will be in hardmode{hardmode gets in, ppl scores = -1}) so i think for now thats it all i have without being TOO dumb im realy liking this game keep on and stay determined :)
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Ignore first idea but i think if you wanr it to be a little bit easier or change the color of the coins or make the background a bit darket im missing the coins a lot because of the colors being next even if they are different colors btw my score atm is 8