Fuze shoot wip
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Start with @Bl4ckM4ch1n3 's code, but define a variable before the loop, say countHits.
Then, inside your loop through the targets, add 1 to countHits if the shot hits the target.After the loop, check countHits - if it is zero, you know you have missed all targets.
Is that helpful to try?
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@DaddyJDM solved now I shared the program and jongjungbu fixed it, just one of those days
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Coming along nicely :)
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Ducks, Dinosaurs and the Dead. What a combo!
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Still ploughing through this game, I have nearly finished round1 complete with Easter egg and have made good progress on round 2 (a classic boss fight) with changing backgrounds scaling sprites flying towards you . Still lots to do and minor adjustments to make but feeling confident it will get finished and be fun to play .going to try and keep it to 4/5 rounds will see as iv still not got it to where I want it
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The sprite scaling really adds a lot of polish :)
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will have a bash at adding an option for motion controls and maybe motion assisted aiming, managed to add in a bonus to the scoring mid-round based on miss/hit targets last night and made a start on player ratings in the form of complements/insults...
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Before moving on to round 3 just need to add in a bit more information for the player and some other areas of upkeep to take care of, round 3 will be a breeze compared to round 2 i had to rewrite movement code more then i'd like to mention and it still needs tweeking.
The boss fight was going to damage the player but i got rid of that and changed it to score depletion if the missiles reach the edge of the screen so it's just a case of taking out the missiles and blasting the boss in a volley of shots to the head.
The controls atm seem ok i find if i'm tired i hate them but usually i can take out all the targets without a single miss so i think the balance is right if you take the time to practice and get used to the target spawn points.
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After accidentally deleting this project twice XD (been incinerating the candle at both ends) returning me to early builds i now have it back to where it was with improvements, i hope to add a motion control option later the code is ready just a matter of releasing it into the wild.
Stuff done since last update: 6 star ratings with accolade text including hit/miss data per round which gives you a bonus on certain accuracy ratios this will also be tracked through out the game using a separate hit miss data to be displayed at the end.
Improved sub-boss movement and effects.
Also added coins to collect on certain rounds (10 to collect) which spawn every 5 seconds depending on score.
not sure what collecting 10 coins will do yet, maybe you get a chaos emerald and a alternative ending.
Since i'v added in coins you collect with the cross-hair iv also included things to avoid (not touch) which makes Fuzeshooter a little different from the rest.
Despite the hours of testing and re-builds i'm enjoying the build and learning new methods,
maybe i'm packing to much into one game but saves writing a sequel. -
Sounds awesome! Can’t wait to get my hands on that chaos emeralds!
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I hope the thing you have to avoid is a grandma wagging her finger at you with a ’don’t you dare point that thing at me’ look on her face.
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@toxibunny that thought did (cross) my mind but decided to go with fire based demons although a toxic bunny hopping about could be on the cards also
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A few updates, not long now just the boss fight to finish and alternative end screens check the game loops from end to start testing testing ..more testing .
Realized a few things i could of done in code to make my life easier by setting up more variables to control more things but lesson learnt for next time on a plus note iv made new functions and learnt new techniques. -
I recognise that boss!
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This is now completed il update the download code later.
I was hoping to enter it for the player but iv had issues getting a replay plus i think i could deliver a more solid game if i rebuilt it.
Going to have a break from it and work on something else and return to it refreshed with the hopes of building it with better foundations and more themed rounds.Download code: NX5N7MND5U -
Download Code:(NX9BWRND5U)
well true to my word i have reworked this game with mass improvements since last build
I'v killed off the 5th round as i felt it was getting a bit out of scope and code got messy at that point.
so whats new?
no more exploding ducks .... sorry
slight change to the second level boss
quick restarts during rounds 1/2 if you feel you're not doing to well
slightly less insulting accolades between rounds
reworked timers for rounds and instead of count down timers into next round you get a button press !
added gamestates so now the game fully resets through states
added end screen with a little bonus if all 3 Gems are found
updated in game posters.
overall a more solid game.learnt lots since last September, Thanks Fuze -
Amazing improvements! The game plays much better now!
You must submit it to the Showcase Gallery (if you haven’t already)!
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And thank you for that lovely Super Laser Blast poster! Love it!