Maps coordinates question

  • I see the getmapsize() command provides a vector x y total mapsize of the loaded map.

    Usually I’ll start a map at 0,0 and move outward from there so if I want to create another map to have a character walk onto, I’ll need to make a copy of the first map and then add more land/grass to it and the delete the map 1 land/grass on the second map. Sound right?

    I’m trying to move a character across multiple smaller maps and it would be helpful to load a map at a particular x y coordinate. I don’t think it’s possible, right?



  • I think I figured out the clue with DrawMap(x, y).

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