Scorched Tanks
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Just found out about Fuze4. I am wanting to do a turn based 2D mini artillery game as a begining project. Nothing as grand as this for starters:
Unfortunately there is no read pixel color at x,y.
I am thinking I will need to create the terrain by simultaneously by plotting the color data into an image AND in an array.
This way I can test for collisions with terrain through the array lookup. Also when having the terrain collapse due to explosions I can use the array to read the data and manipulate that, then copy that portion of the array being manipulated into the image.
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a Fun game! I wanted to do something like that some time ago but doing the landscape, mainly the destruction of it. was just out of my depth.
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I have attempted to create a clone a few times over since the mid to late 90's.
Starting with AMOS for the Amiga and ending with Blitz Basic on the PC in early 2000s.
My earliest programming was TI Basic on the Texas Instrument. Then moved on to Commodore 128 and learned enough Machine Language to mimic certain Raster effects seen in crack screens.
I never did any professional programming, and still feel like a self taught amateur hobbyist.
All that being said, I was afraid to ask for help as I thought it was like cheating on an assignment.
Nowadays I realize there is no shame to asking for help. You should do your best and show you put forth the effort before asking though.
On the other platforms, I did manage to create the falling dirt, firing projectiles, moving screen and other elements seen in the video.
Optimizing the way the dirt falls to get it to fall quicker has always been a challenge.
That will be the first thing I try to write and will share it here. Looking forward to seeing that much in action.
I was never a fan of Worms. Cascading dirt in Scorch Tanks just feels better and leads to some nice tactical options. Just my opinion.
I guess I should have put this all in the Introduce Yourself forum post.
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Amos.. ohh I spent many happy hours using that. btw I agree with you about worms.