Better Collision Function
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Hello, if anyone from the fuze team is reading this, I have a single suggestion for you,
create a function called 'advancedObjectIntersect()' which will detect more precisely if an object is colliding with another (kinda like mesh colliders in unity or something like that). I think this would help a lot of people because they wouldn't have to code there own version of 'objectIntersect()'I would really appreciate if this would be added into fuze.