@vinicity said in Ring-con support:
I mean, I wasn't kidding about Fuze Fit Adventure 3... If we get Ring-con support I will make it.That's a promise.
Yea, just noticed 2 in the showcase. Definitely seems like a shoo-in. I'm also imagining racing games (MK8 can be played with it) or rail shooters (which arguably is what the base game is already), or some rudimentary VR-like experiences.
Thank you both for the stimulating discussion. To clarify something here - I did not say that the team are "thinking about implementing a proper file system". I said that the file system functionality will likely see some improvements in the future.
While I won't go into too much detail here, there are more considerations than just what Nintendo may or may not let us do. That certainly is one, yes. But we are still a very small team currently, and we cannot do it all at once. Patience here is much appreciated.
I like this idea. Reason being you can make notes of solutions you've done pertaining to say. "Getting keyboard intput without the input() function". The great idea for me about this though is that when it is published to the public, people can learn from your solutions and try them out for themselves. All in all, a full circle of learning.
The Map Editor is a good start, but I think a fundamental requirement would be to provide some kind of visual clue of the drawing dimensions that fit on the Switch display, especially since dimensions are not displayed in the program.
I think showing a customizable passepartout around the center of the camera view would be a useful feature. If you're making a game that runs at 960x540 resolution, you would set it to that size and it could display a rectangle representing the boundaries of your game area. The next best thing currently is to do ZL+R3 and set the camera zoom to your game resolution (if listed). Then you can see what fits on the screen at that resolution.
Keep in mind that I'm just a user. I would like to think along in solutions, but at the same time, I really don't want to inspire false hope by doing so. The post below is just sharing my current thoughts on the subject.
If internet support would be included in FUZE, personally I'd prefer it if it would be an implementation that supports multiplayer games. If that is the case, the communication is always between the same game on different devices, so there would be no need for an URL. FUZE would need to do the heavy lifting for the implementation in this scenario.
If there would be support for communication with a custom end point (URL outside of the FUZE environment), then I still see many ways that could be used for unforeseen use cases if the host and/or port of the url can be dynamically modified. Considering that the Switch doesn't have a web browser, I suspect that would be a concern.
The best way around this that I can see, is that there would be an approval system much like for code. Where you can submit the URL of an endpoint, with a description on how it can be used. Where you agree that your internet traffic is monitored so it can be checked if the end point is used as described. That submission would then get an ID (just like your game would get an ID) and you would be able to use that ID within your code. Then as long as the submission is approved, it would be possible to use that endpoint within your code.
I don't see much use in limiting the body size that tightly, since offensive words tend to be short enough to fit. Limiting the body size mostly limits how it can be used for good, but less so how it could be used for bad...
@Martin About mouse support i was thinking why just not emulating touch input using the mouse? and perhapps later sqeeze in some mouse-specific optimizations, all just to let us at least make use of the thing at least
I think that you can change your keyboard layout into the switch's system settings in the system section, in fact i have setted it to italian and my italian keyboard works perfectly with fuze.
So i think layouts are a matter of the switch's OS rather than fuze
Are you talking about the forum? I have not seen that so I suppose it is only for very long messages. We use a framework so I suspect it is part of the framework. I will see if it is configurable but otherwise could you not use a text editor and just cut and paste the text?
Thanks for all your suggestions! just a quick disclaimer I'm far from done with fuze :D still much to learn.due to the way I am I don't test well so I just figured if I just build up a portfolio using different languages/platforms that's gotta be better then a certificate if not then il just code anyway I love it ! Thanks for opening the door :)