Importing resources from PC + JPG Viewer
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I have added JPG Viewer support in this import program. JPG decoding is very complex algorithm and firstly i thought that it would not be possible to implement it in the FUZE. But it is. If you would like, you can download the testing application via ID: B3W73MND58. It is mainly for educational purposes. If you would figure out some optimisation that would speed up the process of decoding, i will be very gratfull for sharing it :)
Here are some screenshot of the current version and also the link to the related video.
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@sigixxx This is really amazing!
I would love to try transferring files too… -
this is the most insane thing i've ever seen in my entire life
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how do you even think how to make something like this
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Omg is that the music from Amelie?
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I downloaded this and had a try the other day. It is quite a mini miracle seeing those images appear. More so when you think that it’s actually decoding a .jpg..
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@toxibunny Yes, the music is from Amelie movie :) I like to play this kind of melody on piano and it is actually used in the intro of my game Egg :)
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Wow! #speechless
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I need a way to import sprites. I see a video some times ago for something connected to the switch that do something similar of this tool from @sigixxx but for sprites?
Is something existing / possible to buy? -
A-Con is capable to transfer whatever binary file in Nintendo. In my games Damidar, a Gift from nowhere, Tapper (still in dev) and Poem (not actually a game) i am using only custom sprites. Normally, i prepare images in PC, export them as GIF files and transfer them in Nintendo. In my games i have function similar to standard function loadImage that is called viewGifFiIe. This function returns image object in the same way as standard "loadImage" function does, so i can use this object in my sprites.
A-Con device is my device that i have developped by myself. You can create something similar but it is not very easy.
I was planning to share all details about building A-Con (when you know how to do that then it is easy and cheap) but i am still considering if it is a good idea. -
I'm interested in replicate it with the info you can give, or better, buy one already done.
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I have a question, does it require a home-brewed switch, if not, does it store the huge binary file in the Fuze code editor?
Also, are you able to release the information on how to make that/buy that? I am working on porting Pokémon emerald to Fuze, and spent weeks recreating the sprites, and my code looks like this lol
https://i.ibb.co/J7D3nWT/IMG-20230521-172724.jpgIt has been a year since I have started this project, and only managed to import the Pokémon's sprites. There are still a lot more images to go, and that device will make it so I can probably finish this project by 2024.
Thanks. --PosingSaucer251