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    hideKeyboard and getKeyboardBuffer

    Bug Reporting (FUZE 4 Nintendo Switch)
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    • M
      Malcolm last edited by

      After using showKeyboard(), If getKeyboardBuffer() is used to read the keyboard rather than using input(), the call to hideKeyboard() does not hide the virtual keyboard.

      If repeatedly checking for keys with grtKeyboardBuffer(), then calling update() immediately after is helpful to avoid a stack overflow. I was trying to read three letters from the user for their high score entry (think old school arcade), so I did not want to use the input() function.

      I am quite enjoying playing around with Fuze! Thanks to the Fuze team!

      Cheers.

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