Figured a way to get a grappling hook
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Figured a way to get a grappling hook through
Animation just a thoery at the moment.Sprite A shoots line at yx co-ordinate
(depending on which direction and button press)
up and A will set off animation to make character go horizontallyUp and X will make it go diagonally up.r
Up and Y will be straight up
The line set at the next co-ordinate will continue
The path so on with the finale animation plotted at the finale destination.
Think if I have a map of screen co-ordinates
This will be possible,
Originally I wanted a 2 player game where player A can grapple to player 2 who is flying in a helicopter, player A can do all the ground work
While grappling to player 2 to get over obstacles while player 2 is taking out other aircraftI relise theres many ways of doing this
Maybe box detection and collision + velocity
But only one way to find out....Let's get coding!!!! -
I'm going to need something like this in the future for the Hookshot in my Zelda game so I'll work on it as soon as I can get around to figuring out this coding stuff a little better.