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    Figured a way to get a grappling hook

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    • waldron
      waldron F last edited by

      Figured a way to get a grappling hook through
      Animation just a thoery at the moment.

      Sprite A shoots line at yx co-ordinate

      (depending on which direction and button press)
      up and A will set off animation to make character go horizontally

      Up and X will make it go diagonally up.r

      Up and Y will be straight up

      The line set at the next co-ordinate will continue
      The path so on with the finale animation plotted at the finale destination.
      Think if I have a map of screen co-ordinates
      This will be possible,
      Originally I wanted a 2 player game where player A can grapple to player 2 who is flying in a helicopter, player A can do all the ground work
      While grappling to player 2 to get over obstacles while player 2 is taking out other aircraft

      I relise theres many ways of doing this
      Maybe box detection and collision + velocity
      But only one way to find out....Let's get coding!!!!

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      • Juggalo_Jesus
        Juggalo_Jesus last edited by

        I'm going to need something like this in the future for the Hookshot in my Zelda game so I'll work on it as soon as I can get around to figuring out this coding stuff a little better.

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