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    Polygun... the game

    Work In Progress
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    • LinkCraft
      LinkCraft F last edited by LinkCraft

      New update you can now shoot but you can only shoot once per half second this makes it so you will need to be accurate to gat a high score.

      1 Reply Last reply Reply Quote 1
      • _
        _λιεχ_ @LinkCraft last edited by

        @LinkCraft02
        Is so beautiful!
        :3

        I look forward to its progress.

        1 Reply Last reply Reply Quote 1
        • LinkCraft
          LinkCraft F last edited by

          How can you make it possible to have the camera not go through 3D models?

          _ Tratax 2 Replies Last reply Reply Quote 1
          • _
            _λιεχ_ @LinkCraft last edited by

            @LinkCraft02
            In a game I made a long minute ago, I setup an invisible sphere to act as a barricade between the camera and the walls...
            I would assume you would have to do something similar... they had special camera functions that would force the camera forward to adjust for this very thing, but they were very jarring... so, I liked my solution...

            Im sorry I cant be much help in this department, but, ideas are ideas.

            1 Reply Last reply Reply Quote 1
            • LinkCraft
              LinkCraft F last edited by

              Well I made it impossible to go through the walls but I will need to work on everything else later

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              • Tratax
                Tratax F @LinkCraft last edited by

                @LinkCraft02 It depends on what you want the camera to do at the point where it intersects with another object, this determines what step to take next

                The first thing you would need to do is use a function or approach to testing the distance between the camera's co-ordinates and the point of intersection .. A fun way to imagine this as as you walk around your house, try to imagine the distance between your eyes and the wall.. you need something to store that distance.. but dont walk into that wall just yet!

                Now that you have a variable to store that distance, you can compare the wall position against yours and then determine what to do.. If you want the camera to zoom closer to you you could reduce the distance between your player object on intersection or, simply stop movement..

                So, the good news.. I believe the awesome Fuze team will be releasing a function in the next patch to make that^ super simple..

                1 Reply Last reply Reply Quote 3
                • LinkCraft
                  LinkCraft F last edited by

                  Great thanks for the help @Tratax

                  LinkCraft 1 Reply Last reply Reply Quote 1
                  • LinkCraft
                    LinkCraft F @LinkCraft last edited by

                    New loading screen
                    A0CF838C-9FE0-43D4-AB8A-AA27B2014B16.jpeg

                    1 Reply Last reply Reply Quote 7
                    • LinkCraft
                      LinkCraft F last edited by

                      I had the idea to have multiple maps but there was so much going on and the FPS was suffering so I had to put it back to normal

                      LinkCraft 1 Reply Last reply Reply Quote 1
                      • LinkCraft
                        LinkCraft F @LinkCraft last edited by

                        New logo

                        image.jpg

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