Fuze eshop
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Please add support for d-pad/directional button, and keyboard support is also appreciated for docked-mode users.
And also having something more like the real eshop whould be nice, for example using thumbnails in the main menus of programs and then having all the details in a specific page about that piece of software
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I can add more control support but I don’t have enough time on my hands to make it more like the real eshop
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—- New Update—-
New creators tab
One new game -
@LinkCraft02 Yes, things like this would be easyer with object oriented programming, doing them procedurally requires some extra time and work, at least the dpad support helpsm so please add it.
But what i reccomend you, to start investing some fuze coding time on adding some more comments and explainations to the code, so that the project could be more easily maintained by others, if needed.
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I know it would be better to have more comments and explanations but I really don’t want to do that lol 😄
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Could you make a Framework for doing menus and things like this and then maybe you could share it
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You know what, if this is kept up by a team of a few people, and updated and evolved, it would be possible to pop out updates weekly that add features and update the game list. It could act as amazing way to browse current fuze apps
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@LinkCraft02 Have you seen the latest tutorial video's about structs? I think an array of structs could help you maintain the games in the project more easily. For example:
games = [ [ .creator = "PB____", .title= "2048", .description= "...", //etc ], [ .creator="SteveZX81", .title="Subs", .description= "..." ///etc ], //etc ] creators = [ [ .username = "PB____", .fuzeteam = false, .donator = false, .info = "" ], [ .username = "SteveZX81", .fuzeteam = false, .donator = false, .info = "First community share live winner" ] //etc. ]
I'm not saying you have to do this, but if you plan on keeping the list up to date, you might think about changing the code so it's easier to keep up to date, and then this is a technique that might be useful for you :)
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that's not really a struct in fuze terms, that's an object.
a struct is like a typedef in c:
struct mytemplate int x int y endstruct
then initialise an array of them with
mytemplate items[10]
However, they way you have done it there is my preferred way as there are problems using
struct
/endstruct
especially when initialising values via functions. -
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@MikeDX In the structures tutorial that I mentioned they would be called an "array of structures". I do agree that
object
would be a better term if you consider other programming languages.I now realize that maybe in the tutorial video's they made a distinction between the term .
struct
andstructure
wherestruct
would be the type andstructure
would be the instance. But in any case, yes, I'd gladly call them objects.Oh oh, just thought of another nice to have: structs with methods :P
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Is this still available to download??
I tried to download before and it wasn't working -
Yes this project seem very cool but I think he's abandoned ?
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I removed it because it was outdated. I had a idea and was working on a better version with someone on the fuze team but they don’t work for fuze anymore so that stopped I may make a slightly less cool eahop but it will be better then this last one.
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I would like to show I photo of what I have but unfortunately the forum will not let me add photos to my posts for the moment.
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thanks to @Gothon and @joyrider3774 I have found a way to post photos
here is a peek at what I'm working on -
Very cool, good idea this menu !