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    go go pogo jo

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    • xevdev
      xevdev F last edited by xevdev

      So I've put the running stats on the other day and was mucking around constantly stopping and starting the game and noticed that the memory available was 440 megabytes after coding for a few hours and thought that's strange.
      Now I just wrote a function to take a grab out of one of the dizzy levels but did not free that image but would that effect between runs or could it be the file system I created.
      I usually have multiple save states but in this game I haven't.
      My file system is at 2480

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      • xevdev
        xevdev F last edited by

        Don't know if that changed above can't see the video.
        This is the code I used for the grab image

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        • xevdev
          xevdev F last edited by

          On my phone so easier to post the video again for the first one

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          • xevdev
            xevdev F last edited by

            Going to upload the game now and go to bed
            Still can't see how it's losing memory between runs this is why I normally save updates.

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            • xevdev
              xevdev F last edited by

              On the home run.
              Got the last race coded and working.

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              • xevdev
                xevdev F last edited by

                Love secret areas don't you ?.

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                • xevdev
                  xevdev F last edited by

                  Completed. Well until I add more anyway.
                  Added to the start scene some scrolling text for credits.
                  Made the best time zoom out to make it more obvious when you get a best time. And a little ditty.and some bling.
                  Pending 6vk73ctf94.
                  Submitted to the fuze player not a comp.
                  Hopefully that catches on.
                  There's still a few things i'd like to do but first I'll have to write a utility to achieve what I'm thinking of.
                  Before I do that I really need to finish off what I was doing on maelstrom.
                  It's been a good learning experience and I can't wait to apply some of things i've learnt.

                  1 Reply Last reply Reply Quote 1
                  • Spacemario
                    Spacemario F last edited by

                    This game looks super fun, I love its personality too

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                    • xevdev
                      xevdev F last edited by

                      Thanks it's my first platformer. I sort of aimed it at my four year old twin nephew and niece who like bright shiny thing's and can't get enough.

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                      • xevdev
                        xevdev F last edited by

                        Oops just noticed this is live but the code is
                        Fvn43mnd94

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                        • PB____
                          PB____ last edited by

                          Congratulations on a job well done! This has become a really nice and complete game! :)

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                          • xevdev
                            xevdev F last edited by

                            Thank still want to add some more but it will be a little while till I get around to it

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