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    Some questions about collideSprites...

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    • vinicity
      vinicity F @waldron last edited by

      @waldron said in Some questions about collideSprites...:

      @vinicity
      collide1 = collidesprites(sprite.plr,sprite.boss)
      collide2 = collidesprites(sprite.plr,sprite.boss)
      if collide1 or collide2 then
      (stuff happens)
      endif

      you can also add in stuff like boss health and have triggers on his/her health level. then you got else statements ect.

      i only figured this after playing Steve's Row ya boat :) cheers Steve

      But how does that even work? collide1 and collide2 are not booleans (or actually integers; I know Fuze does not have proper bools), but structs? How can you test a struct in an if clause just like that?

      I would have thought you would need something like:

      collide1 = collidesprites(sprite.plr,sprite.boss)
      collide2 = collidesprites(sprite.plr,sprite.boss)
      if collide1.exists or collide2.exists then
      (stuff happens)
      endif

      waldron 1 Reply Last reply Reply Quote 0
      • waldron
        waldron F @vinicity last edited by

        @vinicity sorry the second collision is supposed to be sprite. plr , sprite.door)

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        • waldron
          waldron F last edited by waldron

          then if collide1 then//it already reads the collision between sprites because of the collidesprites function, the collide1 is just calling it

          im guessing if you don't call if it exists then its at its default ??
          il have to check when im home but works

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          • vinicity
            vinicity F last edited by

            Are you saying that once you have called collideSprites() once, you can then test the resulting struct multiple times, and that it will update depending on whether the collision has occurred or not? So the collideSprites() call does need to be inside the game loop?

            I must test this tonight, but I think it sounds a bit strange...

            waldron 1 Reply Last reply Reply Quote 0
            • waldron
              waldron F @vinicity last edited by

              @vinicity i have it in my main loop yes, il double check also when home but works. i use it to collect sprites move sprites all sorts

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              • pianofire
                pianofire Fuze Team last edited by

                I am also confused by this collidesprites returns a struct. If I treat it as a condition (bool) it seems to always be true. Interestingly if I try to negate it using ! I get an error. Are you sure that this works?

                waldron 1 Reply Last reply Reply Quote 0
                • waldron
                  waldron F @pianofire last edited by waldron

                  @pianofire ok so i shouldn't write code without seeing it, i have
                  for i = 0 to len(sprite) loop
                  collide1 = detectspritecollision (sprite,coins[i])
                  if collide1 then
                  (stuff)
                  endif
                  repeat

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                  • Retrocade_media
                    Retrocade_media F last edited by

                    For checking if it's true I always just use detectspritecollision(spr1,spr2). All it returns is a true or false statement

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                    • waldron
                      waldron F last edited by

                      i missed that part detect....

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                      • vinicity
                        vinicity F last edited by

                        That explains it!

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