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createSprite()

Purpose

Create a new sprite.

Description

Create a new sprite

Syntax

handle = createSprite( )

Arguments

Example

image = loadImage( "Untied Games/Explosion 01", false )
explosion = createSprite()
setSpriteImage( explosion, image )
setSpriteAnimation( explosion, 0, 69, 60 )
setSpriteLocation( explosion, { gWidth() / 2, gHeight() / 2 } )
setSpriteScale( explosion, { 5, 5 } )
tiles = getSpriteAnimFrameCount( explosion )

for i = 0 to tiles loop
    clear()
    setSpriteAnimFrame( explosion, i )
    drawSprites()
    update()
repeat

Associated Commands

createSprite(), deltaTime(), drawSprite(), drawSprites(), removeSprite(), updateSprites(), updateSprite()

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