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getSpriteLocation()

Purpose

Get the position of a sprite on the screen

Description

Get the horizontal and vertical position of a sprite

Syntax

position = getSpriteLocation( sprite )

xpos = sprite.x; ypos = sprite.y

Arguments

sprite The handle of the created sprite

position A vetor conatining the x and y coordinates of the sprtite { x, y }

xpos The horizontal position on the screen in pixels

ypos The vertical position on the screen in pixels

Example

radians( true )
image = loadImage( "Untied Games/Enemy small top C", false )
ship = createSprite()
setSpriteImage( ship, image )
lastpos = { gWidth() / 2, gHeight() / 2 }
setSpriteLocation( ship, lastpos )
setSpriteScale( ship, { 4, 4 } )

loop
    clear()
    c = controls( 0 )
    printAt( 0, 0, "Use left joystick to control sprite" )
    setSpriteSpeed( ship, { 480 * c.lx, -480 * c.ly } )
    curpos = getSpriteLocation( ship )
    if curpos != lastpos then
        setSpriteRotation(ship, -pi / 2 + atan2( curpos.y - lastpos.y, curpos.x - lastpos.x ) )
        lastpos = curpos
    endIf
    updateSprites()
    drawSprites()
    update()
repeat

Associated Commands

getSpriteOrigin(), setSpriteLocation(), setSpriteOrigin()

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