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getSpriteOrigin()

Purpose

Find the origin point of a sprite

Description

Find the origin point of the specified sprite. Default is the centre (0, 0)

Syntax

origin = getSpriteOrigin( sprite )

Arguments

sprite handle of the sprite

origin origin point of the sprite { x , y }

Example

image = loadImage( "Untied Games/Enemy A", false )
enemy = createSprite()
setSpriteImage( enemy, image )
setSpriteAnimation( enemy, 0, 4, 20 )
setSpriteLocation( enemy, { 0, 0 } )
size = getSpriteSize( enemy )
setSpriteScale( enemy, { 8, 8 } )

loop
    clear()
    origin = getSpriteOrigin( enemy )
    printAt( 20, 10, "Sprite origin x = ", origin.x, " y = ", origin.y )
    printAt( 20, 11, "Press A to move origin to the top left" )
    printAt( 20, 12, "Press B to move origin to the centre" )
    c = controls( 0 )
    if c.a then 
        setSpriteOrigin( enemy, { -size.x / 2, -size.y / 2 } )
    endIf
    if c.b then 
        setSpriteOrigin( enemy, { 0, 0 } )
    endIf
    updateSprites()
    drawSprites()
    update()
repeat

Associated Commands

getSpriteLocation(), setSpriteLocation(), setSpriteOrigin()

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