Thanks for facilitating this community and the FUZE platform. Let's hope the FUZE Player will bring in some healthy growth to FUZE.
I've had a good time getting back into making games. Since I'm working as a developer from home, for me that means that I spend less time in recreational developing, since often that feels less justifiable to me now.
I've not run out of idea's, but at the moment I'm taking it slow, while adjusting to the new reality.
@Z-Mann The call stack saved me probably thirty minutes of debugging yesterday-- wonderful feature. Like you, I'm constantly using the quick find / jump to function features, to the point where I'm not sure how I functioned before them: "L" and "R" are my best friends now.
Are there references to the "unexecpted performance hit in certain cases" like a forum topic where somebody reported this ?
Also interested in the speed improvements. Is there a percentage of the overal speed increase for a certain test function ? I mean there would have been some function used to test the difference between 2.15.0 and 3.0.0
would this for example speed up a simple for loop with 10 million iterations (to show more the speed increase if any) ? Like as a test case doing
var a = 0
for i = 1 to 10000000 loop
a = i + 1
Basically i'm wondering if those general speed improvements apply to the overal interpreter and thus also simple loops or more to calling certain functions that got a speed boost
@Ancientspark you may be able to put your profile on your best friends switch so that you may download fuze4ns onto their system. Your friend could then, using your profile on his switch make full use of Fuze4ns including playing and even working on your game.