Can I delete my user
No. But we can. In the first instance please send a chat message to one of the users marked with the "Fuze Team" tag. Obviously we'd be keen to know why, whether there is something that has gone wrong that perhaps we can correct, but ultimately if you really want to leave then we can do this for you. All your post content will remain but will be given the username "A Former User" this is so that we are not left with half a conversation and forum topics that make no sense.
Can I rename my user?
No, but again, we can do this for you. Please note that as per when you initially joined user names must be 6 characters or more and must be unique. We cannot circumvent this even if we want to.
But I see users with names less than 6 characters, what gives?
The keen eyed amongst you might indeed spot just a few forum members with names less than 6 characters. Dave, Kat and Luke are members of the team that bring you Fuze. How mean would we be if we did not allow them this small privilege? They were of course also among the very first few forum users to be created while the site was in early access testing and before we had decided on how we were going to do things. The rest of us happened to choose or have names that fit anyway.
Some posts have code in nice coloured blocks - how do I do that?
You need to surround your code text with three 'back-ticks' or `
You can do this manually, or by clicking the little icon from the full reply editor that looks like this "</>"
Can I link to external sites
Fuze Arena is primarily a site for Fuze, therefore, due to the admin overhead involved in checking the content within external sites and ensuring content is suitable for all ages we have taken the decision at this time to not approve posts that link to external sites. Please note, if you do this then your post will be removed without notice. The two exceptions to this rule are Twitter and YouTube because you can of course link to Fuze content on each of these. Please help us by restricting your links to Fuze content. Thank you for your understanding on this matter.
@devieus wow, I didn't know about the 5 seconds cooldown. I guess I could read the whole game file and construct the string to do just one write as you said. I will think about it. Thank you very much!
That would be collideMap(yourSprite), in the simplest case. That will move yourSprite out of the way of any collision zones of your map.
Depending on your game, you will need to do additional work. If you keep the desired location of your character in a variable, you need to read it out post-collision with getSpriteLocation().
If your character is supposed to have momentum/velocity, that is if it's not instantly stopping if you center the stick, you'll need to understand and use the returned data of collideMap and use it to modify the velocity so that further movement does not drive you further into the collision zones. Or maybe you want to bounce off walls. That is all
, very hard to explain in a vacuum and you probably don't need it at first.
@evilblade, there is also a subsection in the help menu called "Command References". If you look here you can find an explanation and usually a demo program for every function, operator, and key word in FUZE. This may help you out in the future, I know it's helped me a ton!
It would genuinely be nice to have a third section for downloaded games, or a seperate place to download games. But I know the devs have heard that a million times and I'm sure it's on a todo list somewhere buried beneath a thousand more important features
More tutorials would be great, I know Dave has mentioned a few ideas for other series as well (byte size or something like that & possibly one talking through some of the awesome things some people have been able to do in their programs).
Fully appreciate that all the craziness makes it very difficult but hopefully we'll get some more videos when things get closer to normal 🤞🏻