Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord
    1. Home
    2. Tags
    3. help
    Log in to post
    • All categories
    • HeyoMayo

      A ranged AI assist trophy in my fighting game is firing anything that's not a player
      Help • computer warflags range help fighting • • HeyoMayo

      1
      2
      Votes
      1
      Posts
      312
      Views

      No one has replied

    • Soggy Games

      How to make my map show
      Help • help map • • Soggy Games

      6
      2
      Votes
      6
      Posts
      602
      Views

      Soggy Games

      @dave thanks!

    • Soggy Games

      How do I make an RPG
      Beginners • help rpg beginner • • Soggy Games

      5
      0
      Votes
      5
      Posts
      605
      Views

      Skullo

      There are some RPG games in the catalogue if you need to check some example.

    • Ben 2.0

      Array Index Troubles
      Help • help error array • • Ben 2.0

      3
      1
      Votes
      3
      Posts
      522
      Views

      Ben 2.0

      Alright, I'll give it a go. Thanks for your help

    • H

      File Manipulation Help
      Advanced • seek help file manipulati eof file • • HeavyByte

      5
      1
      Votes
      5
      Posts
      592
      Views

      L

      @HeavyByte That is true, though for now we have to make do with what we can come up with so far. But I'm sure the Fuze team have these issues in mind and will make improvements in later patches.

    • H

      Fuze Player Help!
      General Discussion • fuze player sharing help share friends • • HeavyByte

      10
      1
      Votes
      10
      Posts
      888
      Views

      M

      @HeavyByte I only meant to try and offer a parallel. I didn't mean to suggest an opinion on it, sorry.

      Actually, the idea that a fuze player owner could IF SWITCH Friends with you could have access to your shared fuze programmes via the player is not something I would fault at all and perhaps that specifically had not been considered?

    • H

      Dynamic Function Arguments?
      Advanced • function print help arguments dynamic • • HeavyByte

      5
      3
      Votes
      5
      Posts
      612
      Views

      H

      @PB____ yeah, that's what I was trying to avoid. I'd rather just type the extra "\n" and save the extra syntax and compute cycles. Thank you though!

    • landein207

      Game with turns
      Beginners • help turns • • landein207

      11
      1
      Votes
      11
      Posts
      764
      Views

      landein207

      Ps ty @toxibunny too i will see if is bether the way that you or waldron showed me for now thanks you two

    • landein207

      How can i make the player level with input()?
      Beginners • help input • • landein207

      10
      1
      Votes
      10
      Posts
      814
      Views

      landein207

      Thx @toxibunny it worked also i just copy paste it i isn't that much to write with repetitive parterns :)

    • landein207

      Problems with collisions
      Beginners • collision help • • landein207

      36
      1
      Votes
      36
      Posts
      2357
      Views

      R

      I think you want something like:

      setSpriteSpeed (plr,100*c.lx,-100*c.ly)

      Though 100 seems fast, but is in line with what you had.

    • UniversalGamer9

      Map Editor crashes
      Bug Reporting (FUZE 4 Nintendo Switch) • crash help • • UniversalGamer9

      1
      1
      Votes
      1
      Posts
      319
      Views

      No one has replied

    • S

      How do i move a sprite with the left stick?
      Beginners • help screen sprites • • smoof1738

      4
      2
      Votes
      4
      Posts
      426
      Views

      S

      @Dave thanks a bunch!

    • Rxvlism

      random_set_seed() in Fuze
      Help • help please • • Rxvlism

      17
      0
      Votes
      17
      Posts
      914
      Views

      pianofire

      @Rxvlism no that doesn't look right!. Did you run the saveNumbers() function the first time that you ran it?

      uncomment //saveNumbers() by removing the //. This will save a list of 1000 random numbers to a file. Then comment that line out again so that the next time you run it, it loads the same list of 1000 numbers.

    • Rxvlism

      TileGridSystem
      Help • help grid tile • • Rxvlism

      18
      1
      Votes
      18
      Posts
      845
      Views

      Rxvlism

      Ok I msg him/her thanks guys so much !!! <3