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    • _

      How to add a YouTube Video?
      • _λιεχ_

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      Martin

      You do, yes...

    • waldron

      level editor
      • waldron

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      193
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      Dave

      It sounds like the level editor might be a better option for you given that the levels are the size they are - you could load different maps given the situation, allowing for better memory management.

      If you want to use the actual collision functionality, you will have to use the sprite commands in your game as opposed to the drawSheet()method. This allows for the sprites to interact with the map collision data - but it also means that you must change a few other things too. Commands like setSpriteAnimation() and the sprite camera system are all made for use with the map editor.

      I'll send you a dm becasue there's more to go into here and I forgot to respond!

    • K

      Trying to figure out Video Poker Game
      • kendog400

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      1
      Posts
      162
      Views

      No one has replied

    • waldron

      Game slow down
      • waldron

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      26
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      1324
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      waldron

      @Martin yeah i managed to fit about the same as i would of originally

    • K

      Trying to figure out error MSG
      • kendog400

      13
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      13
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      416
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      waldron

      5139 4176 1902 thats daves, i shouldnt have any issues now been clear for 6 days!!!!!

    • K

      Need help with blur function
      • kendog400

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      pianofire

      @kendog400 Not really it is just the normal while command but testing for the condition to be false rather than true before entering the loop

      https://fuzearena.com/help/view/while

    • K

      Looking for help with array and randomness
      • kendog400

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      825
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      pianofire

      @QIsLegit OK yes there is. You can use the break command but it is not good practice https://fuzearena.com/help/view/break

      loop c = controls(0) if c.a then break endif update() repeat
    • Rxvlism

      Music and vocals
      • Rxvlism

      9
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      9
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      554
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      Dave

      I think you'd have a better time of using the note2freq() function that inputting the frequencies yourself. The function uses the MIDI standard note numbers - Middle C is 60. So, note2Freq(60) will give you the number 261.6. Stick that into a playNote() line and there's your piano key :)

      This picture shows a a standard piano with the midi numbers for C in each octave. Might be of use!

      https://music.ashbysolutions.com/midisol/Figure35.gif

    • QIsLegit

      Is there something like this in FUZE?
      processing range of number remapping • • QIsLegit

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      QIsLegit

      @pianofire
      Thank you! 🙏🏻 I will update my post here when I get around to implementing this into a future project. Still working my way through the tutorials :P and I'm terrible at math. Much to learn!

    • poof92

      How to rotate 3d object
      • poof92

      2
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      2
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      177
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      QIsLegit

      https://fuzearena.com/help/view/3D Simple Rotation

    • waldron

      Character size
      my character is • • waldron

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      8
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      378
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      waldron

      @pianofire not using sprites on this project my tile size is 128 for my chr the tiles for the level are 64

    • E

      Input in loops
      • Elderrick

      9
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      9
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      303
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      pianofire

      @lawyerlounge You can do this using https://fuzearena.com/help/view/showKeyboard and https://fuzearena.com/help/view/getKeyboardBuffer

    • waldron

      Background layed help
      • waldron

      3
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      3
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      175
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      waldron

      i figured i can add layers by loadimage backgound 1
      background 2 so on
      create drawsheets with the layer names but there going bonkers and i cant control them
      lol id like the back ground to scroll with the screen and another layer of foreground to stick to its position.

    • poof92

      How to animate rpg player sprite
      • poof92

      2
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      2
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      172
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      Discostew

      If you don't know how animation works with sprites, then refer to the HELP section specifically about that and relevant material - https://fuzearena.com/help/view/setSpriteAnimation

      If you do know how to animate sprites, but are looking as to how to deal with them while doing things based on actions made, like moving with the D-Pad or Analog sticks, then keep reading. What many of us utilize is a form of finite-state machine for the sprites. In a simpler explanation, your sprites maintain a "state", to which actions taken can lead to certain results. For this, using the directional buttons leads to animating a sprite with a set of movement frames. So, we need at least 2 states. One for standing still, and one for moving. When going from standing still to moving, you change the animation. Same goes from moving to standing still. But no need to change animations if going from moving to moving (unless it's in different directions), or standing to standing. So have at least a variable that represents the current state of the sprite (stand, move_left, move_right, etc), and a variable that represents the previous state of the sprite. You change the current sprite based on the action made. Then, when comparing to the previous state, you can then make the necessary changes to produce the movement animation desired. Be sure to also set the previous state equal to the current state, so you don't end up basically resetting the animation each time you do a check.

    • N

      Problems sharing/downloading?
      • Nisse5

      13
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      13
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      488
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      Hitomi

      I'm having the same issues. When I look at my own shared programs it locks up when I push R to see those. When my friend tries to see my programs it locks up even before pushing R.

    • waldron

      Finding it hard to get enemies
      • waldron

      27
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      27
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      1675
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      Dave

      @lawyerlounge My bad! Completely forgot about perhaps the most important command, drawSprites(), in the example I gave.

    • P

      How clear a part of the screen
      print screen clear • • popinet21

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      P

      🙀 Excuse me, I understand now the box is create on the text

    • P

      This topic is deleted!
      • popinet21

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    • P

      This topic is deleted!
      • popinet21

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    • K

      Help with the Fuze on-screen keyboard...
      • kendog400

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      3
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      181
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      SteveZX81

      Yeah, click in the left analogue stick or if you have a usb keyboard then hit control+k.

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