Hints and Tips
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@SteveZX81 dangs that is rough, but true. Unfortunately it just comes down to a lack of understanding of how in-depth creating a game can be. That makes sense though, sometimes I already start to imagine what others will think when creating anything (music, art, games) and it can be cumbersome sometimes... lol
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@SteveZX81 They obviously have absolutely no idea how much work goes into making a computer game
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@pianofire said in Hints and Tips:
@SteveZX81 They obviously have absolutely no idea how much work goes into making a computer game
OR, any appreciation for different types of games and where they originated from. Had it not been for classics like Tanks, Mario Kart would never have existed.
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Just found this out, thought I would share. While using a USB keyboard. Using CTRL+B (Opens bookmarks), ESC (Closes bookmarks), but DEL (Deletes selected bookmark). Simple I know. I had that doh why wouldn't work moment.
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@Lust4ragE Check out all the keyboard shortcuts put together by @Alexander
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I noticed that if text or images on your screen are flashing it can cause screen burn in and it takes a long time for it to go away (3 min of flashing text took an hour to completely disappear) so try to avoid that. Lol
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@LinkCraft02 is screen burn still a thing
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It has indeed become a thing once more due to OLED. Really would have hoped that tech would have learnt from plasma but apparently not.
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I don't know if this has been discussed before. But I was able to simulate a switch feature by using a loop and making sure I break on each condition.
loop if x < 1 then do_something() break endif if x < 5 then do_something_else() break endif // put the default options here since they don't match any conditions default() break // don't forget to break here repeat
The coolness of doing this is that if you have a large number of exclusive possibilities that you are testing for you can exit the checking as soon as you find the right one. Or if you're dealing with a deeply nested if .. then .. else this can cut down the depth.
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