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    Adventures in text

    Work In Progress
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    • pianofire
      pianofire Fuze Team last edited by

      Reminds me a bit of ZIL: https://en.wikipedia.org/wiki/Z-machine

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      • C
        chiizujin last edited by

        I've not messed around directly with the Z-machine, but it seemed to be a pretty sophisticated parser, considering the power of the systems it was running on. I've done stuff with Inform and a little bit in TADS, which both compile for the Z-machine.

        I don't know how this project will hold up against that but the idea is to build it in such a way that the (adventure) game code is separate from the engine code.

        1 Reply Last reply Reply Quote 1
        • vinicity
          vinicity F last edited by

          That’s a great idea. I have always wanted to do a text adventure, but never had the patience to program one.

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          • SteveZX81
            SteveZX81 F last edited by

            I used to love text adventures but man I was terrible at them, Philosophers Quest on the BBC took me over 6 months to complete and I was playing every day!
            The first thing I do in any text adventure though is to type xyzzy and see what happens ;)

            vinicity 1 Reply Last reply Reply Quote 2
            • vinicity
              vinicity F @SteveZX81 last edited by

              @SteveZX81 I usually started by typing a swear word. Most text adventures had amusing replies to that.

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              • C
                chiizujin last edited by

                Got the input/output and UI stuff done (for now). Now I can actually start writing the game engine.

                @SteveZX81 I don't think I ever finished Philosopher's Quest. It was a pretty cruel game and if I remember correctly you could lose it the second you stepped out of the first room, but not know it until later. Even to this day it's on my list of things to go back and finish.

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                • C
                  chiizujin last edited by

                  Now it does actually do something (though not much).

                  Feel free to ignore any typos and errors in the descriptions. :p

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                  • vinicity
                    vinicity F last edited by

                    Looks great! When you have got the engine running, I really want to make an adventure too!

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                    • C
                      chiizujin last edited by

                      @vinicity You're welcome to add me on the Switch if you want to follow its development, I'll PM my friend code. Also if anyone else wants it let me know (I just don't want to post it publicly).

                      Bear in mind that it's in very early development and I have plenty of things planned, but I'm open to suggestions for what you'd want the game engine to be able to do.

                      waldron 1 Reply Last reply Reply Quote 4
                      • waldron
                        waldron F @chiizujin last edited by

                        @chiizujin any thoughts on adding in images or short animations, and have you played/heard of the dark room

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                        • C
                          chiizujin last edited by

                          @waldron That's possibly an idea for the future but for now it's text-based.

                          As for The Dark Room, if you mean the Steam early access game based on the live show then no (except yes now). It looks like an interesting idea but to be honest I wasn't sure which part of the video was the actual game (if any).

                          waldron 1 Reply Last reply Reply Quote 0
                          • waldron
                            waldron F @chiizujin last edited by

                            @chiizujin I went to the live show last year and ended up buying the game it is fun but a bit to short, basically each choice presents you with 4 choices so on and branches from there. I love text adventures just thought the odd image screen or foe popping up adds so much to that style of game either way can't wait to play it

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                            • C
                              chiizujin last edited by

                              Here's some work on the parser and interacting with items.

                              pianofire 1 Reply Last reply Reply Quote 4
                              • pianofire
                                pianofire Fuze Team @chiizujin last edited by

                                @chiizujin This is looking great!

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                                • SteveZX81
                                  SteveZX81 F last edited by

                                  Very good indeed!

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