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    WIP GIGA moving forward>>

    Work In Progress
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    • waldron
      waldron F last edited by waldron


      setting up for level 2 (save the frog) from the Terror.
      Also added in bitcoin which will eventually be used as bargaining chips for the reaper (to be drawn) dictating whether or not you'll be cast to the beginning or from your last check point.
      music il dull the volume after the boss is dead and stop it as the new tunes beat comes in hopefully it will mix well if not il tim westwood it and stick an explosion sample in between :)

      Giga takes flight time to fly

      spt games 1 Reply Last reply Reply Quote 8
      • spt games
        spt games @waldron last edited by

        @waldron Incredible. Looking great 😊

        1 Reply Last reply Reply Quote 1
        • spikey
          spikey F last edited by

          @waldron I like this very dynamic gameplay!

          waldron 1 Reply Last reply Reply Quote 1
          • PickleCatStars
            PickleCatStars F last edited by

            The way the music gains a beat as he jumps onto the eagle..

            1 Reply Last reply Reply Quote 1
            • waldron
              waldron F @spikey last edited by

              @spikey gotta keep it fresh ;)

              1 Reply Last reply Reply Quote 1
              • waldron
                waldron F last edited by waldron

                gonna dive into the second level tomorrow/today i have added in player animation/ jump and stab/joist fixed more little bugs. need to sort animation of the player on the bird,probably scale the player sprite to 0 as my camera is set to it and il draw the player on the bird.
                Not gonna spoil my idea for the boss fight with the terror dactyl but it will be one to remember.
                then i better get the first 2 levels done before the Gigagoyle. just hope with the way iv done my code that fuze can handle my scope for the entire game, maybe split it up into parts if thats the case

                made some good progress No slow down or any issues after adding a big chunk to the map :) Now have animations set up, looks so much better when you jump and joust. also added an extra animation and mechanic to the bird "grab" (no flapy bird clones here) ;) also set the player cam back a little :)

                1 Reply Last reply Reply Quote 5
                • waldron
                  waldron F last edited by


                  Reaper now added and level 1 is complete can focus on the second level now

                  Now if you get hit during the Boss fight by the fire,corrupted or boss youl visit the reaper.Pay 60 bitcoin to return to the fight or restart the level

                  1 Reply Last reply Reply Quote 5
                  • vinicity
                    vinicity F last edited by

                    Amazing artwork as always!

                    1 Reply Last reply Reply Quote 1
                    • waldron
                      waldron F last edited by

                      just got to draw out the level on the way to the boss and set up the boss fight, im wanting the boss to shoot fire and items floating along the bottom in the lava (have no idea what yet ) for you to pick up to use to repel the fire back at the boss to beat it.

                      1 Reply Last reply Reply Quote 5
                      • SteveZX81
                        SteveZX81 F last edited by

                        Awesome, I love your artwork, it's just so good.

                        1 Reply Last reply Reply Quote 2
                        • waldron
                          waldron F last edited by


                          still fair bit to add and change but this is the grab mechanic in action ;)
                          will also be updating the intro text and item screen as the buttons and items are starting to pile up.

                          1 Reply Last reply Reply Quote 6
                          • waldron
                            waldron F last edited by waldron


                            Falling rocks iv added in pulse rumble when the rocks hit bottom quite effective! Getting hit vastly decreases your gigabytes and when your below 0 you get the most annoying sound (for now) still more work needed here but not far off // need to add flying enemies and uploading files with the grab mechanic.


                            now have return fire on the 2nd boss and collision // wish list to be able to control the return fires direction (somehow) for now only 2 of the fire shots will hit it

                            1 Reply Last reply Reply Quote 4
                            • Martin
                              Martin Fuze Team last edited by Martin

                              Thats looking really good - is it shared?

                              waldron 1 Reply Last reply Reply Quote 1
                              • waldron
                                waldron F @Martin last edited by

                                @Martin the first level is shared but not the updated version just a couple more things to add to the 2nd level hopefully later today ...:)

                                1 Reply Last reply Reply Quote 3
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