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    WIP: 3D game with dinosaurs

    Work In Progress
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    • K
      Keliot @Retrocade_media last edited by

      @Retrocade_media Only needs a screaming kamikaze dino

      1 Reply Last reply Reply Quote 1
      • K
        Keliot last edited by

        Again I want to give you a small update on my game. I've been working on the level part of the game. Really time consuming. (For me)


        Now i've to put the dinosaur project and the level generation together. shiver

        1 Reply Last reply Reply Quote 10
        • PickleCatStars
          PickleCatStars F last edited by PickleCatStars

          That looks really awesome :D I like how you’ve got the rocks sticking up to give the illusion that it’s all still there. Quality update :)

          K 1 Reply Last reply Reply Quote 3
          • K
            Keliot @PickleCatStars last edited by

            @toxibunny Thank you, glad you like it

            1 Reply Last reply Reply Quote 1
            • Retrocade_media
              Retrocade_media F last edited by

              Looks really good, other than some minor pop-in due to the way you're improving performance. I would recommend putting some form of fog around the player just before that pop-in to cover it up, as this will be especially noticeable if you ever have a long corridor made of multiple rooms

              K 1 Reply Last reply Reply Quote 1
              • PickleCatStars
                PickleCatStars F last edited by

                I don’t think fog’s going to go so well. The alpha transparency in Fuze 3d is weird... A little bit of pop-up is fine, imho..

                1 Reply Last reply Reply Quote 2
                • Jongjungbu
                  Jongjungbu F last edited by

                  I wouldn’t worry about the pop-in.
                  Keep it up, looking good.

                  1 Reply Last reply Reply Quote 1
                  • K
                    Keliot @Retrocade_media last edited by

                    @Retrocade_media Thank you. Yes pop-in is a problem with this method. Would be great if Fuze had a build-in fog function.

                    1 Reply Last reply Reply Quote 1
                    • spikey
                      spikey F last edited by

                      @Keliot just have to tell you, since I showed your first few vids to my son to show him what others do with Fuze he asks me from time to time, out of the blue if that dinosaurs game is already available for downloading. 😄

                      K 1 Reply Last reply Reply Quote 6
                      • K
                        Keliot @spikey last edited by

                        @spikey Wow that's nice to hear. I won't let little spikey down :D

                        1 Reply Last reply Reply Quote 3
                        • Dave
                          Dave Fuze Team last edited by

                          These developments are exceptional - well done @Keliot you've done an incredible job. This project will no doubt be a... roaring success :)

                          1 Reply Last reply Reply Quote 4
                          • Jonboy
                            Jonboy Fuze Team last edited by

                            Wow @Keliot this is incredible.

                            I had a few thoughts on the performance. You could possibly reduce to the visible rooms to two if you had solid fences in each entrance / exit. These could open when you're close and close when you're a certain distance away. It would even allow for just one visible room until you are close.

                            Other ideas: drawing a very thin transparent plane (very thin stretched cube!) might provide a fog effect. Multiple ones could be used for longer distances.

                            I am only suggesting these in case the addition of monsters running around and various other objects, collisions and AI etc. will of course slow things down.

                            Also consider, there's nothing wrong with targeting 30FPS. So many games, even today run at less than 60.

                            Many games run at much lower resolutions than we expect. Dropping down to 1280x720 even when docked is Ok. But you'd might be surprised to see how many games actually run at 940x540 and much lower. If you doubt this, check Fortnight, Doom, The Witcher and so on.

                            Finally, FUZE will get faster on the Switch. We're working on the Bytecode implementation which will help on the CPU side of things. So where you are currently being hit when accessing a lot of arrays and variables in loops this will improve very significantly.

                            My two cents worth..

                            K 1 Reply Last reply Reply Quote 5
                            • K
                              Keliot @Jonboy last edited by

                              @Jonboy Thank you for your great suggestions. The one with the fences is surely something to try out.
                              Yes you're right there's nothing wrong with a game running below 60. I was trying to eliminate things which have unnecessary impact on the perfomance because, as you mentioned, the dinos will devour the CPU with their AI and collision detection.

                              1 Reply Last reply Reply Quote 2
                              • K
                                Keliot last edited by

                                Hello there
                                Quite some time has passed since I last posted something about this dinosaur game. Here some clips just to ensure you that I'm still working on it :P




                                1 Reply Last reply Reply Quote 11
                                • PickleCatStars
                                  PickleCatStars F last edited by

                                  Really impressive stuff, glad you’ve continued with it! Did you have any trouble with the changes from the update patch?

                                  K 1 Reply Last reply Reply Quote 3
                                  • Jonboy
                                    Jonboy Fuze Team last edited by

                                    Incredible - this is looking really special. Please, please, please keep on going!

                                    1 Reply Last reply Reply Quote 4
                                    • K
                                      Keliot @PickleCatStars last edited by

                                      @toxibunny Thank you and no, surprisingly not. After the update the cliffs weren't placed and I had to add 'ref' to that function. This was the only problem that appeared after the update.

                                      1 Reply Last reply Reply Quote 2
                                      • Dave
                                        Dave Fuze Team last edited by

                                        @Keliot I just cannot stop watching these clips. This is incredibly exciting.. Let me get my hands on this! Glad to hear you didn't have much of an issue transitioning to the new patch.

                                        Eagerly waiting your updates!

                                        1 Reply Last reply Reply Quote 2
                                        • JMM161437
                                          JMM161437 F last edited by

                                          Wow Incredible game! Can't wait till it releases :)

                                          1 Reply Last reply Reply Quote 1
                                          • K
                                            Keliot last edited by

                                            For the people who wanted to try out this game, I'm sorry to have kept you waiting.
                                            It's time to make the last update for my game because I finally pulled through and finished it!
                                            At the time I'm writing this it's still pending and I don't know if the ID will change after approval, but if not, this is the ID: FFN63MNDDV


                                            1 Reply Last reply Reply Quote 10
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