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    No Escape from Red Hell (Update)

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    • CasualTie5
      CasualTie5 F last edited by

      (I have made another thread like this, however, I posted that in Help, so that's why I've made a second one; https://fuzearena.com/forum/topic/1232/very-specific-sprite-location-bug/4)

      There is a little update to the game; thanks a lot for your feedback @vinicity, @waldron and @Jongjungbu !

      • little changes; brighter colours in the menu, less rocks falling at the same time, ...
      • it is now possible to keep bouncing by keeping the A-Button pressed, hopefully this will make jumping more forgiveable
      • a new "extra heart" mechanic: Colliding with a rock doesn't mean an instant death anymore

      ID: NXHYFNND11

      2020071801233600-86FC867622BE2C2315A009D470F52DAE.jpg

      waldron 1 Reply Last reply Reply Quote 8
      • waldron
        waldron F @CasualTie5 last edited by

        @CasualTie5 great stuff I think the platforms are well placed for random so still challenging great stuff

        1 Reply Last reply Reply Quote 1
        • CasualTie5
          CasualTie5 F last edited by

          @waldron Yeah, it was a bit difficult to figure out the right configurations, but it does work

          1 Reply Last reply Reply Quote 0
          • PickleCatStars
            PickleCatStars F last edited by

            I like the aesthetic there.

            1 Reply Last reply Reply Quote 1
            • vinicity
              vinicity F last edited by

              Great game, this!

              Would you consider adding a score counter or timer? I want to feature it in the High Score Challenge, and number of waves is a bit too coarse a measurement for a high score list...

              CasualTie5 1 Reply Last reply Reply Quote 1
              • CasualTie5
                CasualTie5 F @vinicity last edited by

                @vinicity I don't have the ideas right now for anything fancy, but I'll try and make a plain score system later on

                1 Reply Last reply Reply Quote 1
                • CasualTie5
                  CasualTie5 F last edited by CasualTie5

                  Version 1.3.0 is now live! Made a few little additions, but the main new feature is a scoring system.

                  • the player constantly gains points when jumping on higher platforms. In addition to that, staying undamaged in a wave of rocks provides a major bonus. In order to make the score system feel challenging, it is also possible to lose points by touching a rock
                  • you can now use the left stick to control the game, as well as in the menu
                  • small changes to the UI

                  ID: NXHYFNND11

                  1 Reply Last reply Reply Quote 5
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