@vinicity that's to trigger the sound it's like a switch but your right as it's only playing one sound in that call and not a series , I do the same with changing animations for other sprite's when I can't be bothered with a animations state machine else it would hang on the first tile. Nice one I can shorten my code for this instance 👍
Error detection is now done for the VM. It's not fleshed out but it will point to the line of code which has the error. Thus the VM will inform you and will not run your code until the error is dealt with.
It seems like fuze is maturing. I was having a look through my downloaded stuff the other day and there’s allsorts of stuff to mess about with. Your file system, 3d collision/physics helper functions, a high score table, not to mention all the game jam stuff. Now the old demos are coming back. Good times!