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    • D
      DaddyJDM last edited by

      I just ventured into experimenting with sounds in my project! FUZE functions made this very pleasant and straightforward so far. I do have two questions:

      1. For each sound channel, am I correct to understand that one sound plays on a channel at a time? For example, if I start a second sound on channel 1 before the first finished, it would cut off the first sound?

      2. This one may be far fetched: I have found music files that I like, but would like to reduce percussion if possible. Can any of the sound functions, like setEnvelop or the like, achieve that?

      Thank you!

      1 Reply Last reply Reply Quote 2
      • PickleCatStars
        PickleCatStars F last edited by

        1. I believe that’s the way it works, yes

        2. The filter might help with that. High pass might cut off the bass drum, low pass might cut off cymbals and high hats. You’ll have to experiment with it.

        1 Reply Last reply Reply Quote 6
        • D
          DaddyJDM last edited by

          @toxibunny Thank you! Somehow I managed to miss the setFilter function, I will try that out!

          1 Reply Last reply Reply Quote 1
          • D
            DaddyJDM last edited by

            Now that I have gotten to experiment, I have found that setFilter achieves what I was after! Thank you, @toxibunny !

            1 Reply Last reply Reply Quote 2
            • vinicity
              vinicity F last edited by

              That is sound advice from @toxibunny !

              1 Reply Last reply Reply Quote 2
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