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    New to Fuse4-want a Faery Tale Adventure like game

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    • tdg8934
      tdg8934 @tdg8934 last edited by

      I created a Twitter account. It took much longer to process the posting to Twitter than it did Facebook

      Jongjungbu 1 Reply Last reply Reply Quote 6
      • Jongjungbu
        Jongjungbu F @tdg8934 last edited by

        @tdg8934 It fluctuates. I've had Twitter videos post instantly sometimes as if it didn't even need to upload, and other times it took a while. Same for Facebook. It really varies.

        1 Reply Last reply Reply Quote 1
        • xevdev
          xevdev F last edited by

          I can see this one though. Good stuff.

          tdg8934 1 Reply Last reply Reply Quote 1
          • tdg8934
            tdg8934 @xevdev last edited by

            @xevdev ok so my Facebook one probably only is sent to Facebook friends so I’ll use the Twitter approach.

            1 Reply Last reply Reply Quote 1
            • tdg8934
              tdg8934 last edited by

              All - I’m looking for a way to simulate a sunset. In the game using the frame buffer I would like to know how to make the screen look like the sun is going down or coming up in the morning. I tried the render effect but got a little lost in knowing what values are valid. I want to be able to set a timer so that after a while, the map looks dimmer as the day progresses. Ideas please?

              Thank you - Tim

              1 Reply Last reply Reply Quote 0
              • vinicity
                vinicity F last edited by vinicity

                There are probably multiple ways of doing this, but one solution could be to draw a black box over the entire screen, and changing the alpha value of the color in order to make it more or less prominent.

                tdg8934 1 Reply Last reply Reply Quote 1
                • tdg8934
                  tdg8934 @vinicity last edited by

                  @vinicity is there an easy way to control the rgba values?

                  I can create an image with a black box and send it to the frame buffer. Then in the main loop, draw the image But I can’t adjust the rgba values inside of the main loop. Is there some undocumented info about this?

                  If I wasn’t drawing a map then I could change the rgba values within a. Clear({0,0,0,0.5}) statement.

                  1 Reply Last reply Reply Quote 0
                  • xevdev
                    xevdev F last edited by

                    Drawimageex() will do it.
                    The tint value just set to white and because it's a vector you can times it by another vector
                    E.g.
                    White * {1,1,1,1} will be the full colour range
                    White * {1,0,0,1} will only show the red component.
                    So just make a global variable
                    Vector night_day
                    Or an array of vectors for each time period
                    And times it by the white component in drawimageex()

                    tdg8934 1 Reply Last reply Reply Quote 1
                    • Jongjungbu
                      Jongjungbu F last edited by Jongjungbu

                      Here's an example of darkening the screen to complete black slowly over the course of 5 minutes.
                      Of course, that's too dark, and you want it to brighten as the new day approaches, but I'm just breaking it down to one simple task.

                      dayTimer = 0 // initialize to 0 is essentially a disabled timer.
                      dayLength = 300 // seconds long for this timer
                      
                      loop
                           clear()
                      
                           if dayTimer==0 then dayTimer=time() endif   // start timer if inactive
                           if time() - dayTimer >= dayLength then dayTimer=0 // stop timer if exceeds time frame
                      
                           //draw black box that gets progressively darker as we approach 300 seconds
                           box( 0, 0, screenWidth, screenHeight, {0,0,0, ( time() - dayTimer ) / daylength }, false)  
                           
                           update()
                      repeat
                      

                      This is pretty much what I do when I want to fade to black or reverse in all of my projects. Some form of this.

                      tdg8934 1 Reply Last reply Reply Quote 3
                      • tdg8934
                        tdg8934 @xevdev last edited by

                        @xevdev it’s working! Thank you.

                        “
                        screenimage1=createimage(1920,1080,true,image_rgba)
                        serdrawtarget(screeninage1)
                        box(0,0,1920,1080,black,0)
                        setdrawtarget(framebuffer)

                        array night_day[1]
                        night_day[0]={0,0,0,0}//Morning
                        night_day[1]={0,0,0,0.3}//Afternoon
                        night_day[2]={0,0,0,0.8)//Evening
                        night_day[0]={0,0,0,0.99)//Night

                        loop
                        :
                        drawimageex(screenimage1,{960,540},0,{1,1},white*night_day[0],{0,0})
                        :
                        Repeat
                        “

                        1 Reply Last reply Reply Quote 0
                        • xevdev
                          xevdev F last edited by

                          I was surprised that worked then I saw that your using the box.
                          If you just draw the game image using drawimageex()
                          You can alter the colour spectrum of the image.
                          {R,g,b,a}
                          Red component.
                          Green component.
                          Blue component.
                          Alpha transparency component.
                          Each has a number between 0 and 1
                          So as your getting closer to night time twilight you might have slightly more red than the green and blue and don't worry about the alpha set to 1
                          Night_day = {1,0.8,0.8,1}
                          Or {0.5,0.4,0.4,1}
                          So the second is half of the first and will be darker.

                          tdg8934 1 Reply Last reply Reply Quote 1
                          • xevdev
                            xevdev F last edited by

                            You would probably need to think about layers of drawing.
                            So your game would be one image and your control schemes would be another ( which you already have ) and print the control scheme with no colour adjust last.

                            1 Reply Last reply Reply Quote 0
                            • tdg8934
                              tdg8934 @xevdev last edited by pianofire

                              @xevdev this also works The same as you said (without the black box):

                              //display scale (handheld or hdmi)
                              float descale=0
                              int width=0
                              width=gWidth()
                              if width==1280 then
                                 descale=2/3
                              endif
                              If width==1920 then
                                 descale=1
                              endif
                              :
                              g_buffer=createimage(1920,1080,false,image_rgb)
                              :
                              array night_day[1]
                              night_day[0]={0,0,0,0}//Morning 
                              night_day[1]={0,0,0,0.3}//Afternoon 
                              night_day[2]={0,0,0,0.8)//Evening 
                              night_day[0]={0,0,0,0.99)//Night
                              :
                              loop
                                 setdrawtarget(g_buffer)
                                 clear() //need this!
                              :
                                 drawmap()
                                 updatesprites()
                              :
                                 drawimageex(g_buffer,{960,540},0,{1,1},white*night_day[2],{0,0})
                              :
                                 drawsprites()
                              :
                                 setdrawtarget(framebuffer)
                                 drawimage(g_buffer,0,0,dscale)
                              :
                                 update()
                              Repeat
                              
                              1 Reply Last reply Reply Quote 1
                              • tdg8934
                                tdg8934 @Jongjungbu last edited by

                                @Jongjungbu I was able to add in your timer into my game along with all of the items I listed to @xevdev . I had to double the length to account for after midnight going into the next morning as the character in the original Faery Tale Adventure (FTA) game did walk around all night getting very tired and stumbling a little as he walked due to being tired while looking for a building with a bed or mat to get some rest.

                                Only one issue is the ultimate system crash after a minute or two. So tired of crashes with Fuze! I hope 2.15 will come out ASAP

                                1 Reply Last reply Reply Quote 1
                                • Jongjungbu
                                  Jongjungbu F last edited by

                                  You might have a runaway memory leak or array access that Fuze isn't detecting, and so it crashes. I've seen that happen before. It's pretty good about catching invalid array access, but sometimes it will still run despite accessing it out-of-bounds (particularly if it use to be in-bounds), and that may then crash your program.

                                  1 Reply Last reply Reply Quote 2
                                  • xevdev
                                    xevdev F last edited by

                                    Did the crash use to happen before. If it didn't you may have to move your createimage() so they only happen once.

                                    tdg8934 1 Reply Last reply Reply Quote 1
                                    • tdg8934
                                      tdg8934 @xevdev last edited by tdg8934

                                      @xevdev yes crashes have been with me for a while. I spent the day narrowing down the areas / functions causing them but when I think I have it after a couple of successful attempts isolating functions, I get a crash the 3rd time.

                                      I think I have it now isolated to both the Character Walk() AND MenuPress() functions. When there commented out in the main loop, I don’t appear to be getting any crashes.

                                      1 Reply Last reply Reply Quote 1
                                      • xevdev
                                        xevdev F last edited by

                                        If it's a minute or two it would mean that you've got some memory allocation in a loop somewhere. It would be an array or a create function. Ideally you could move all those to the start of your program before any code to manipulate them is called.
                                        If you have the fps meter enabled it will show you a free memory left counter. If that's going down during your game that's a memory leak. All fuze programs currently if stopped do not release all the memory used in a game and this leads to a crash but this takes quite a few runs to achieve.

                                        tdg8934 1 Reply Last reply Reply Quote 0
                                        • tdg8934
                                          tdg8934 @xevdev last edited by

                                          @xevdev

                                          ID: Z7573MND51

                                          If you or anyone can check it out. Currently I only have the CharacterWalk() commented out in the main loop. It should crash within a minute or two. If you comment out the other function call MenuPress() it shouldn’t crash.

                                          Thanks. I am not seeing any memory leaks

                                          1 Reply Last reply Reply Quote 0
                                          • xevdev
                                            xevdev F last edited by

                                            I'll have a look when it becomes live.

                                            1 Reply Last reply Reply Quote 1
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