Missiles WIP
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So there is a small problem when you start the program quit and start again you lose 22 MB every time. How should I fix this?
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Great update to a great game. 15 is still my best score.
You really nailed the feeling of speed and just racing through the clouds.
(It would be nice if the best score was saved between sessions...)
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@LinkCraft I’m thinking that’s from the loaded audio files. I don’t think that memory is properly returned in Fuze.
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@LinkCraft said in Missiles WIP:
So there is a small problem when you start the program quit and start again you lose 22 MB every time. How should I fix this?
Don't worry, that shouldn't be an issue in the upcoming patch or player :)
This is superb! Really fun game and I love the change in the music when you get hit haha
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Can save data be kept in a update or will it always get overwritten by the newest version?
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@LinkCraft If you download a new version of a project you already have, everything will be overwritten including the save data. However with some work you can retain the save data.
First you rename the original project (the one with the save data) so it doesn't get overwritten. Then you download the new version. Finally you copy all the non-save data (eg. code, images, maps, bookmarks?) from the new project to the old. That way you will have an updated program with the older save data in the same project.
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So everyone would have to do that to keep there own save data?
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Yes they would. Since you can't copy/paste the save data from one project to another, you instead have to copy/paste everything else. I don't know of any other way of doing it.
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Update 1.1.2 pending
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Starting loading screen
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A few lines in the program code that tell you how to play
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Looks awesome not just the loading screen but all the game you are doing a great job with it :)
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If there are any suggestions for a future update other then easy mode @Jongjungbu 😉 I would love to hear them.
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Hmm maybe first put a thing saying get as many golden points as you can second maybe achivements like 10 score, died 100 time something like that and maybe boosters in the easy mode so you can douge the missiles with 25% chance or more 10% speed to you for 10 secs and there can be fake ones (more speed to the missiles or make them split into more when they get near to the player but maybe that will be in hardmode{hardmode gets in, ppl scores = -1}) so i think for now thats it all i have without being TOO dumb im realy liking this game keep on and stay determined :)
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Ignore first idea but i think if you wanr it to be a little bit easier or change the color of the coins or make the background a bit darket im missing the coins a lot because of the colors being next even if they are different colors btw my score atm is 8
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New update
Still 1.1.2
Mainly for fuze player
No need to download if you have the earlier version of 1.1.2 -
I still think you should include a simple high score save. Gives you an added incentive to play it and beat your old score...
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'include a simple high score save' from my experience, they aren't simple to do. Quite the opposite.
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Pianofire’s persistent data!
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@LinkCraft said in Missiles WIP:
Missiles
Fly around collecting coins and dodging missiles.D2NH2MNDDC
I tried this code and it didn't work, is there a different one or is it just pending?
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@Gameboy Still Pending at the moment