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    Save/load function?

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    • S
      Shad6455 F last edited by

      Wanna make a LoZ style top down rpg, but this idea seems pointless without a way to save progress. I’m still a newbie so I’m learning the ropes but haven’t found any way to make a save/load file type code, any ideas?

      1 Reply Last reply Reply Quote 3
      • pianofire
        pianofire Fuze Team last edited by pianofire

        There is support for a single text file per project (see here: https://fuzearena.com/help/view/open)

        You might also want to take a look at this post: https://fuzearena.com/forum/topic/781/persistent-data

        1 Reply Last reply Reply Quote 2
        • waldron
          waldron F last edited by

          Just want to warn on the scope (size) and amount of work that go's into that style of game, iv provided a video of a map for one level of a dungeon that i built which doesn't show the 4000 lines of code that backs it up.
          Don't want to put you off the idea but it would be a shame to burn your self out before exploring fuze.


          1 Reply Last reply Reply Quote 6
          • vinicity
            vinicity F last edited by

            I think @waldron's advice is very sound. Start with something smaller and work your way up to doing a Zelda thing. It is better to do something smaller in scope, and actually finish it.

            Doing that will strengthen your skills and also your belief in yourself. Taking on a huge project and fail will likely do the opposite.

            1 Reply Last reply Reply Quote 2
            • PickleCatStars
              PickleCatStars F last edited by

              Just start off with one plain room, one enemy, and one player sprite, and work out from there. A top down zelda game is totally doable in fuze :)

              1 Reply Last reply Reply Quote 5
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