FUZE TYPE - Typing Sprint for Switch
-
This looks great! Will it support the software keyboard as well?
-
@vinicity Software keyboard works in undocked, however touch doesn't work properly (which makes it a bit useless). I believe this is an issue with setmode(1920,1080), and the keyboard using those coordinates but not properly mapping them to the 1280,720 screen, rather than scaling it seems to just use the top left.
-
Yeah, I think spikey reported that as a bug a while ago. Too bad. Hopefully this is something given high priority in the coming Fuze patches.
Or you could always make your own software keyboard! đŸ˜‰
-
I guess the workaround will mess up the text layout. You have to
setMode(1280,720)
before showing the keyboard. At least this worked for the input() function. -
The game has gone live! As always, if you have any feature suggestions or quotes please let me know. Currently an update is in development which includes Themes and regional spellings of words!
-
Todays progress was:
-Implemented Themes, you can switch through them and create your own with relative ease in the Fuze code editor. Your last used Theme is saved between sessions. The clock was moved to the right hand side of the screen to make room for the Theme button prompt/name. Added about 5-6 different themes to get the ball rolling.
-Implemented Regional words. There's a menu to select your region using two 3D footballs ;P. Depending on the region selected, words like "color" and "humor" will be spelled differently.
-Implemented the Quote Browser! You can now look through and read each quote, and select one to type!
-Fuze Type logo updated to dynamically change colors with the current theme.
-Added a few submitted quotes! Submitted quotes have an extra bit of credit for the submitter, which is shown anytime the quote is not being typed but is being displayed.Some things do need to happen before I can release the update though:
-Add numerical search to the quote browser as a precaution for when there are (hopefully) a ton of quotes. This may also lead to a "quote of the session" system, where a random quote is displayed with it's ID at the bottom of the screen.
-More Words! (Maybe even more quotes)
-Possible theme browser?And some things I want in the future:
-figure out how saving works so we can save more data than just your last used theme
-create some sort of graph so you can track your wpm over time, average wpm, and more. This requires me figuring out how to save and then parse through that data though.
-revamp the results screen, probably with the aforementioned graph and statistics.
-find a more efficient way for people to submit quotes/themesAll in all, extraordinarily productive day! Hopefully the update will come out soon, but you never know with these things. After a few major feature updates I will probably just update it over time with more quotes, words, and themes. I hope to move from this to creating a Fuze specific version of Existential Crisis Typing. Not a port exactly, but maybe something better than a port...
-
Amazing stuff!
Did you try the workaround that spikey suggested for the software keyboard?
I would love to play this without having to go through the hassle of locating and plugging in an external keyboard first...
-
@vinicity the work around would work, but would require a ludicrous amount of time. Logically, creating my own software keyboard would have to be the next step, which I may eventually do, but it isn't my primary focus at the moment. Eventually it will be though! For now, I'm sorry for any inconvenience. In the very least the default keyboard works with the joycons, that's good, right?
-
Today I added a few more quotes. I implemented the quote browser as well, so you can now search for the ID of a quote. Quotes now also display their ID on the results screen. I added some more keyboard controls to the game to try and free your hands up from the controller. Ultimately full keyboard control is the hope but there are some limitations with that, I need to come up with a solution to not having access to the full keyboard. For now here's a preview of the new Themes feature!
-
Is there no way to use screen sized images and drawtarget and drawimage and stuff to resize the screen without using setmode()?
-
@toxibunny There is, and that's how my pixel art game worked. Now that I think about it, I could draw to a 1920x1080 image, and then scale it down for 720p... That might mean I can use the software keyboard
-
But do you really train on a software keyboard? I suggest just to wait until there is a fix. This project is perfect like this!
-
I came up with a solution, no scaling nonsense, the entire game just moves around to fit your current resolution. This means you are a bit zoomed in and things are cramped, but it also means it works, natively, with the software keyboard. Plus, it doesn't effect the docked mode at all. Here's a clip!
-
@spikey Thank you! I managed to find a solution (above) that works without messing with the game itself.
-
The update is currently LIVE! This update brings:
-Themes (with dynamically colored Fuze Type logo)
-Quote Browser with numerical search
-Undocked mode with onscreen keyboard
-Regional Words
-More Quotes! (Some of which were submitted by Vinicity)
-Accuracy displayed on results screen
-Changed some controls to make better use of the keyboard
-Updated name of program to reflect name of game
-Lots of elements were re-centeredDownload code has changed:
MVU73MND5N
LIVE
Enjoy! As always please reply with any suggestions or quotes. Quotes must be 1000 characters or less and have it's credit next to it.
-
Sorry about the wait, had to change one of the quotes before it could be approved. It's been re-submitted for approval with the offending word removed.
-
Did you swap it out for ‘dastard’?
-
@toxibunny Haha I wish, no I replaced it with [...], just cause (I believe) it's how you cut words out of a quote.
-
Alright, Fuze Type is now live! I'll update the previous posts to reflect that:
Code is:MVU73MND5N