FUZE 2020 Advent Calendar
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ID:
9X8Q3MNDXM"Whal3ree" by nintisonfire
If "Subs" by Steve and "Bird Catchers" by Keliot had a baby - that was the first thing I thought playing this game. To be clear, that is not to downplay the identity of this game! Just shows that some gameplay concepts do really work, and one of these is executed here in a particularly clever way. Furthermore, the graphical style, precisely the art style of its elements like the whale and the ships match quite well in my opinion!
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Thanks for including my game in the calendar!
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It was good to get this reminder because I missed the high score challenge and meant to have a look. It’s great! Good concept, and very polished, especially for a first game, which I think it was?
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ID:
NXKKCGYD9L"Green Whale" by Gothon
Yet another Gothon GameJam Creation©. It's awesome to see that kind of 2D-3D, I assume it requires quite the programming skills (reminds me of some of these "3D" SNES games).
I love the innovative way this is controlled, it's absolutely unique! And seeing random generation as applied here is always awe-inspiring in my opinion. -
@CasualTie5 would love to take credit but this is a Gothon game XD
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@waldron that's hilarious haha! Will change that asap
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@CasualTie5 it's alright easy mistake to make XD haha
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lol, I was partially inspired by @waldron 's Rocket Home game. (3TL73MND5U) I thought it would be fun if you got to be the aliens and pilot the flying saucer. Originally I put the saucer in as a flying enemy for a TD game, but the game took on a life of its own after I made it into the player's own sprite.
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ID:
D8A63MND9D"Fuzeotron" by SteveZX81
It's the one and only, Steve! It was kind of heartbreaking to see that basically all of your games were broken by the latest update. The more I appreciate that you got this running again (with the help of pianofire, iirc)!
Steve's games always have a certain charm - and even if a game may not even be polished, I'll always value charm and creativity higher. Not to mention humour! (stuff like "Let's not get sued edition") Fuzeotron is all of the above (charming + creative + polished); and it's great fun! -
Another awesome pick. The game really captures that old arcade magic!
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ID:
NXK7C6XTHB"Starfighter!" by DaddyJDM
This actually started as a demo (and still is, mostly), but the potential in this game alone made me include it here. It is not intended to be a complete, polished game, but that also means it can feel more exciting in some way.
What that means? Usually, vast 3D environments are not something that we even try to make in FUZE. But the fact that the game (even though it's just two levels - at this point, if I may add) does not limit the space you can move in and still has something going on there, is awesome! It's really fun to move around the 3D areas and dream of the things that might be possible with this tech demo/ game... -
ohh a good one!
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@CasualTie5 Sweet, thank you for including my project in this Advent Calendar! I have had fun working on it and continuing to tweak it! Maybe I will land a "complete" version in 2021...
It is VERY cool how well Fuze lets you run with ideas, quite quickly and quite far! Everyone here does excellent work!
Merry Christmas and Happy Holidays!
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@DaddyJDM I really hope you do that! As I said, there is huge potential for this to be one of Fuze's most exciting games
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The game was great! I loved it. Had a starfox feel to it and had fun really great job @DaddyJDM !
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@CasualTie5 Thank you for including Paint by Number in the list!
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ID:
XMDP2MND1Z"Slimy Cravings 2" by PB__
Certainly haven't forgotten about them Game Jam games (there are just too many awesome ones out there)!
And from the start onwards this entry, just like the others before, feels plain fun - I remember how much Dave enjoyed the name alone when he did the stream :D
Yet perhaps a bit surprisingly, it also has a certain depth to it, for example how you can play around with the game's speed in real time. The reason why it feels so refined might be that it was updated later - which happens rather often, and is a great sign that Game Jams are THE way to create new gameplay ideas! -
Thank you for picking this game :) So far you have been picking really nice projects, and I've been following this with interest. So I'm happy to be included in the list myself as well :)
And I agree, the Game Jams not only giving people inspiration for new game ideas, but also motivate them to bring those ideas into action. It's always nice to see so many new, interesting and sometimes really impressive games arise from that.
In the original Slimy Cravings, I used a linked list to keep track of the slimes. I ran into all sorts of bugs back then, but I worked around them so they wouldn't be noticed in the gameplay. However the Fuze update after that, fixed the underlying bugs, but making it impossible to keep using linked lists in this way (the linked list size would be limited by the recursion limit).
So after the Fuze Update I decided to refactor the game to use a regular array in stead, and while at it, I used the latest version of my template. So that's why it now has the whole menu structure when you start it up. And that's also the reason that I added a "2" to the title :)