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    Car Race game

    Work In Progress
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    • PickleCatStars
      PickleCatStars F last edited by

      It’s not 3d, it’s top down. It just looks like that because it’s squashed. And I don’t know either. It’s all full of maths!

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      • Ithendall
        Ithendall @PickleCatStars last edited by

        @toxibunny hi, I’m just trying with different screen resolutions. I don’t think it looks squashed because of it but because of that 2.5. The car was not fully top-down so I tried to make the track match it, it is some kind of pseudo 3d or isometric, I don’t know if the result was good but it was inntentional to make it look that way :) Try to increase speed.

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        • Ithendall
          Ithendall @ILoveFuze last edited by

          @ILoveFuze not real 3D, I just divided y coordinate by a constant.

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          • PickleCatStars
            PickleCatStars F last edited by

            If you divide x by a larger number at the top of the screen, fading to a smaller number at the bottom, it would maybe look a bit more 3d. Things at the top of the screen would be smaller/further away, and things at the bottom would be larger/closer.

            ?

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            • Ithendall
              Ithendall last edited by

              Yes, I thought about that possibility, I would need to scalate the bushes, no need of sorting the triangles because they are in the same plane. This little game got more complex than I initially thought, but once I made this little ‘triangle engine’ I am thinking in more possibilities to improve it, maybe for an RPG.

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              • PickleCatStars
                PickleCatStars F last edited by

                It’s pretty awesome. Is there a way to zoom in/out?

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                • Ithendall
                  Ithendall last edited by

                  Thank you! Yes, in fact the little white map is a zoom out.

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                  • vinicity
                    vinicity F last edited by

                    This is very cool. The perspective is really weird, but I really like how it looks. Very interesting implementation of the triangles code.
                    Can't wait for the split-screen two player version! :)

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                    • Ithendall
                      Ithendall last edited by

                      Thank you! I'll see what I can do with that perspective.
                      Unfortunately, first try with 2 players was a total fail:
                      1 player: nearly 60 fps
                      2 players: not even 1 fps! XD

                      thumbnail_IMG_1874.jpg thumbnail_IMG_1873.jpg

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                      • PickleCatStars
                        PickleCatStars F last edited by

                        That green line on the graph has gone right off the top of the screen!

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                        • T
                          tony7059 last edited by

                          I like the touch of showing the HUD of the track : ) Nice work!

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                          • R
                            Richard F last edited by

                            The track layout's familiar. Is it Autumn Ring?

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                            • Ithendall
                              Ithendall last edited by

                              @tony7059 Thank you!

                              @Richard Not really. I was not thinking in any particular track.

                              I shared and sent latest version to approval, still pending:

                              ID: FTN33MNDSG

                              You can now choose the car, it was a shame not to use the rest of the cars of the set, and the maximum speed: from very slow to really fast!
                              I was not able to make a 2 players version, maybe I'll try again in the future.

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