Can A Sprite be an Array?
- 
					
					
					
					
 Weird question but I try to explain myself. I want to code a garden simulation with space for up to 50 entities. I made a Sprite animation of a dandelion in different states of growth. So far so good I got into some trouble with handling Sprite handles. I made an Array called Entities[50] wich contains an entity struct with Intel like status, species, and coords. And I made an Array called Sprites[50] that's associated with the entity slots. For I = 1 to 50 loop 
 Sprites[I] = Createsprite()Repeat When I try to setspriteimage(Sprites[Freeslot] ) In an algorithm that looks for a free slot and saves the index number of the first free slot it finds in a global variable called Freeslot. The Interpreter says that Sprites[Freeslot] is not a Sprite. And here I am confused. Because there should be a whole Array of Sprites. 
- 
					
					
					
					
 You certainly can store a sprite handle in an array so that should work. Are you sure that FreeSlot is set to a value in the range 1 to 50? 
- 
					
					
					
					
 The search algorithm works as follows: For I = 1 to 50 loop If Entities[I]. Status = 0 then saveslot() break endif Repeat Like this the index number of the free slot should be stored in the Freeslot variable. Saveslot() does just that. But maybe I should do a Freeslot == I instead. That aside I don't get why I can't refer to that Array as a Sprite handle 
- 
					
					
					
					
 Did you store something in Entities[0]? Because the array index starts at 0. 
 And the for loop parameters will be 0 to 50. And it will return you values with the indexes 0 to 49.
- 
					
					
					
					
 @spikey that could actually be it. Thanks for the reminder I will try that out later and tell you the results. 
- 
					
					
					
					
 It seems that this was indeed the problem. 
 Array indexes start at 0. If I skip the 0 slot I can't Acess it as a Sprite.I fixed the numbers and it worked as intended. 
 
			
		