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    Blossom tales and the limits o Fuze.

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    • Foggmr
      Foggmr @Devieus last edited by

      @devieus Lol. Thanks. This is what I was looking for in a responce. I have been out of the programming game for so many years (over 20) and am trying to learn what things can and cannot be done. I have never used arrays or other of the more a advanced stuff. And I wanted to kind of understand what the limits of these programming tools would be. But you're saying that the limit of FUZE is that there's a single file only, is that correct?

      How are games generated on other platforms different then this? For instance another game play play is Jurassic evolution. I assume that this game has many many many files. However from the programming standpoint I don't know how they all go together and reference one another to make a video game.

      Maybe this is Way Beyond the scope of conversation on a forums but these are the kind of questions I'm trying to wrap my head around.
      Thank you for you wisdom and feedback

      Devieus 1 Reply Last reply Reply Quote 1
      • Foggmr
        Foggmr @Devieus last edited by

        @devieus I was wondering what's your thoughts and recreating road blasters would be in fuze?

        Thanks again.

        1 Reply Last reply Reply Quote 0
        • JMM161437
          JMM161437 F last edited by

          just gonna say I thought third person camera controls was gonna be impossible in fuze but I created one that works well so I say the limits are your imagination and the switch hardware!

          Foggmr 1 Reply Last reply Reply Quote 1
          • Foggmr
            Foggmr @JMM161437 last edited by Foggmr

            @jmm161437 that's so encouraging to hear. I hate starting a project that unexpectedly ends because the tools that I'm using don't meet the needs. That's why I went with FUZE over intendos game Builder. FUZE seemed so powerful and open ended, and a terrific way to get back into programming.
            Not to mention the forums is a terrific place. Thanks for being a part of that and for your feedback.

            I'll try to check out your third person control scheme stuff. Is there a link that I can see what you're talking about? Thanks again for your input and taking time to reply

            1 Reply Last reply Reply Quote 0
            • JMM161437
              JMM161437 F last edited by

              @Foggmr I have a game in the showcase gallery called "Galactic Bolts" that showcases the third person camera very well and the trick I used to make the charater model face the right way when using the left joystick(not the best but works)

              1 Reply Last reply Reply Quote 1
              • Devieus
                Devieus @Foggmr last edited by

                @foggmr said in Blossom tales and the limits o Fuze.:

                @devieus Lol. Thanks. This is what I was looking for in a responce. I have been out of the programming game for so many years (over 20) and am trying to learn what things can and cannot be done. I have never used arrays or other of the more a advanced stuff. And I wanted to kind of understand what the limits of these programming tools would be. But you're saying that the limit of FUZE is that there's a single file only, is that correct?

                How are games generated on other platforms different then this? For instance another game play play is Jurassic evolution. I assume that this game has many many many files. However from the programming standpoint I don't know how they all go together and reference one another to make a video game.

                Maybe this is Way Beyond the scope of conversation on a forums but these are the kind of questions I'm trying to wrap my head around.
                Thank you for you wisdom and feedback

                Yea, you're limited to a single file for the code, though you do have access to an additional save data file (for saving high scores, but I'm sure it can also be used to save progress), a lot of maps and a lot of images (plus the default library of assets).
                Other games are usually made with their engine's editor (Unreal Editor for the Unreal Engine for example). Other files usually contain data such as objects, utility functions, headers, utility functions for child objects (because inheritance is a thing that exists outside of Fuze), settings files, configuration files, material data and shaders. These would be called through references (usually imports in the case of headers and utilities).

                With Fuze, you basically have to do all that in one file, for better or (usually) worse. For this reason, Fuze projects tend to be relatively simple and streamlined.

                @foggmr said in Blossom tales and the limits o Fuze.:

                @devieus I was wondering what's your thoughts and recreating road blasters would be in fuze?

                Thanks again.

                Looks simple enough. You can probably use week 42 high score challenge as a basis if you want to recreate it.

                waldron Foggmr 2 Replies Last reply Reply Quote 0
                • waldron
                  waldron F @Devieus last edited by

                  @devieus I have a program that saves progress where certain variables values load the previous progress it's just the high score code multiplied to various triggers.

                  Devieus Foggmr 2 Replies Last reply Reply Quote 0
                  • Foggmr
                    Foggmr @Devieus last edited by

                    @devieus Nice thank yo for the info and helping me understand a bit

                    I think I will get through the tutorials and see what I can figure out with the week high score thing then.

                    1 Reply Last reply Reply Quote 0
                    • Devieus
                      Devieus @waldron last edited by

                      @waldron said in Blossom tales and the limits o Fuze.:

                      @devieus I have a program that saves progress where certain variables values load the previous progress it's just the high score code multiplied to various triggers.

                      I believe that to be the intended use for the feature. One of them anyway.

                      1 Reply Last reply Reply Quote 0
                      • Foggmr
                        Foggmr @waldron last edited by

                        @waldron Il look into it
                        Thanks for the heads up

                        1 Reply Last reply Reply Quote 0
                        • PickleCatStars
                          PickleCatStars F last edited by

                          Something roadblastersish is a great idea for a fuze project. Fuze can easily handle it, and it’s a fairly simple arcade game not a huge 2d adventure. Google ‘lou’s pseudo 3d page’ for a pretty thorough primer. Good luck! :)

                          Foggmr 1 Reply Last reply Reply Quote 0
                          • Foggmr
                            Foggmr @PickleCatStars last edited by

                            @toxibunny Thanks for the encouragement and the research suggestion

                            1 Reply Last reply Reply Quote 0
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