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    Untitled Farm Game

    Work In Progress
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    • AndyG1985
      AndyG1985 last edited by

      Thanks a lot both :D. Stardew is my most-played game after Fuze and Odyssey - not picked it up in ages but I love it. Actually, if my game’s going to be any good it will need a save system, which I’ve tried and failed to do about five times now, even with the help available. So when I have something resembling a game, I’ll try once more, then I might ask if someone can do it for me!

      AndyG1985 1 Reply Last reply Reply Quote 2
      • AndyG1985
        AndyG1985 @AndyG1985 last edited by

        Starting to look like a game :D

        DANEEBOY AndyG1985 2 Replies Last reply Reply Quote 11
        • DANEEBOY
          DANEEBOY @AndyG1985 last edited by

          @andyg1985 I like the look of this 😎

          1 Reply Last reply Reply Quote 2
          • AndyG1985
            AndyG1985 @AndyG1985 last edited by

            Progress!! I’m so glad I started with the lookup table system - everything seems to be falling nicely into place :)

            AndyG1985 1 Reply Last reply Reply Quote 8
            • AndyG1985
              AndyG1985 @AndyG1985 last edited by

              Looking more and more like a game :D. I was really worried I wouldn’t be able to work out the monster targeting, so I’m really pleased this hurdle is over!

              1 Reply Last reply Reply Quote 7
              • waldron
                waldron F last edited by

                This is astounding, the monsters will be a nice mix to the game play!.

                1 Reply Last reply Reply Quote 1
                • AndyG1985
                  AndyG1985 last edited by

                  I now have a demo ready! This lets you play one cycle of farming - fighting - shopping, which constitutes one season. The final game will be 5 years of 4 seasons each, with tax to pay at the end of each year, and the challenge is to not die / end up in debtor’s jail like Dizzy! I think it’s a pretty cool mechanic, and I have ideas for more things to add for future seasons. Like more weapons, fences, cattle, collectibles and buried treasure. Now I’ve laid the groundwork it shouldn’t be hard, and I want to get it as good as I can. Any feedback appreciated!

                  Code: BHK73MNDXH

                  1 Reply Last reply Reply Quote 6
                  • Skullo
                    Skullo last edited by

                    Wowww, probably one of the best games I have ever played in Fuze. I found the first battle a bit difficult though, it took me 3 tries to defeat the demons. I'm looking forward to buy cows and chickens for my farm! Excelent job!!!

                    1 Reply Last reply Reply Quote 1
                    • SteveZX81
                      SteveZX81 F last edited by

                      First, I love the title page, really nice!
                      The game is so cool, I was enjoying myself there, harvesting corn, planting wheat and putting down a path and then

                      ..night..

                      Arrgghh! haha

                      Great demo, I can't wait to see this game grow and grow! ;)

                      1 Reply Last reply Reply Quote 2
                      • AndyG1985
                        AndyG1985 last edited by

                        Thanks a lot both of you! The main difficulty for me will be adding a save feature. Also I can’t quite see how fences are going to work, though I have some ideas. Apart from that, it should be plain sailing from here :D

                        waldron 1 Reply Last reply Reply Quote 2
                        • purple
                          purple F last edited by

                          i tried the game and it is really good, the night is a bit hard (maybe i'm just bad at the game) but apart from that it's a 10/10 for me.

                          1 Reply Last reply Reply Quote 1
                          • waldron
                            waldron F @AndyG1985 last edited by

                            @andyg1985 for your fences you could use collidesprites(fences[I], monsters [I],false,true)
                            And for saving I'v just reshared a more visual version of pianofires persistent data using sprites.
                            NXBXMMB5U

                            1 Reply Last reply Reply Quote 1
                            • AndyG1985
                              AndyG1985 last edited by

                              Fantastic, thanks both :D. That’s good feedback - I think I’ll reduce the monsters to 5 for year 1, and I also want to make a radar system if I can.

                              The trouble with fences is I don’t want to cut the player off. I thought about having them push the player down, meaning they can be jumped over from top to bottom - but it’s fiddly. The easier way would be to have them only register monster collisions. I’ll keep playing round and see what works.

                              I’ll definitely check out what you’ve shared - I really want to work it out if I can, so thanks for that!

                              1 Reply Last reply Reply Quote 1
                              • vinicity
                                vinicity F last edited by

                                I also tried your farm game and it is awesome! Love the intro graphic and the shop!

                                1 Reply Last reply Reply Quote 1
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