Introduce Yourself
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Hi everybody. I'm an illustrator from the UK, I'm 44. I only recently got a Switch and just discovered Fuze a few days ago, I found the Fuze Arena Youtube tutorials and got pretty excited about it! I don't own Fuze yet, planning to download it on Friday and get stuck in over the weekend. I've made some games for the ZX Spectrum using AGDX, it looks like the coding language is fairly similar. My coding is very weak but I'm looking forward to seeing what I can achieve and very excited about making sprites and tiles!
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Hi I'm netDet from "The Ruhrpott" in Germany. I like #100DaysOfCode and learning new programming languages. Let's say 1-2 per Year. Last week I bought a Nintendo Switch... So I'm bloody new to Fuze, but damn old to programming, devops & cloud stuff. Sometimes I'm a bit involved with CCC Chaos Wesen.
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Hello there!
I go by Gogo Chompette ☺️
I’m back to BASIC after having played with C64’s, Amiga etc. back in the day. Nothing much apart from loading the world, copying code from books/mags & designing pixel graphics for friends games etc.
After having my son into a VERY gamer household, thought I’d have a proper crack at it again (minus the naysayers present now) having much nostalgia for BASIC, the music composers & demo culture even if just to make things personal for my boy and spike his interest at the same time as well as being able to help with school work one day.
Aaaand let’s be honest…. I wanna make fun games too 😋
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Hello, my name is KAfrickinBOOM, but ya'll can call me Boom for short. I am completely new to programming. I've tried to tinker with F4NS, PICO8, and Python3 for a couple years, but never really made much progress, always stuck in tutorial prison. I've been a gamer my entire life and thought it might be cool to try making one instead of just playing them. I look forward to being part of the FUZEArena community.
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Hello!
My name is Sean in the real world and I tend to go by 'WoodlandSpirit' wherever I can in cyberspace.
Been exposed to electronic gaming and computing since a very early age with the Atari VCS as a starting point so tend to have a good technical/logical background. By the time the 16-bit machines started to make an impact I was in primary/just going into secondary school and started my venture into programming with STOS on the Atari (AMOS on the Amiga) in my spare time. We did computers at school then but didn't really have any strong programming orientation but I pushed on doing IT through college moving onto more advance languages and landing myself a development job.
However the company was a bit of a two bit operation, things went south, things were a struggle and I just... stopped... didn't feel I could code in any serious manner anymore. The years go by, I go from one tangent to another to where we arrive today and after some soul serching I've com to realise I still want to 'code creatively'.
As with all things the development world doesn't stand still, I can still get my head round the more advanced languages but I'm very rusty and now with 1001 different places to start, raw languages with SDKs, helper libraries, bespoke game engines etc., it just leaves you a bit bewilded on where to knuckle down and I came to a point where I just need to sit down and get coding to get the juices flowing again... and FUZE4 enables me to do just do that, spare half hour with a quick thought, grab hold of the Switch, Bob's ya uncle!
With the throwback to my STOS days I've already got the start of a twin stick shoot on the go, loving the simplicity and accessibility and you bet I'm getting my 10 year old on board as well!
I'll likely go onto more advanced solutions again in time as my diverted journey is rebooted but FUZE4 is giving my that nice jump start and will likely always serve as a tester of ideas and quick thoughts. I very much plan to share projects with everyone as I go along.
Thank you
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Hi, I'm Max (a.k.a. Eclecticlly) from Italy. I'm a web programmer and wannabe Indie Game Developer.
I want to understand if Fuze4 can be for me the right plattform to create Indie Games for Nintendo Switch.
Thanks to everyone that can point me to the best practice and the best examples. -
Hi, my name is Petra! My first exposure to programming was QBasic on DOS/Windows 3.1, which, given that I was about six at the time, mostly consisted of ruining the code for the included Gorillas game. I have a computer science minor with my degree, but I'm mostly a musician, and a lot of my practical coding experience is in niche music-related languages such as Pure Data and Reaper's JSFX audio language. I've participated in a couple of game jams with Unity and Unreal Engine, and I'm currently working through the Odin Project curriculum to get a better handle on Javascript.
I'm putting together a F4NS 3D map editor to make using FUZE's object library easier. Major features include multiple save files; object merging; and low-cost, raycast-based collision detection. It's pretty much fully functional at this point -- I'm working on optimization and bug fixes -- and I'm excited to share it with the FUZE community in the near future!
Some development images:
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Hi, I’m Bob. I was introduced to F4NS by my friend, Waldron. I’ve been following the community for a while but I’m struggling with inspiration.
I have little coding experience but I’ve followed the in-built tutorials (excluding 3D tutorials). I have watched and followed the tutorials with Dave and Ben on YouTube. I have done the workbook that came with the purchase of F4NS. I have watched and followed the Mousey’s Cheese Maze tutorials (part 1 & 2).
Still lacking inspiration I have bought a BASIC workbook and I’m attempting to translate the games into Fuze.