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    Sprites - Help!

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    • Willpowered
      Willpowered Fuze Team last edited by

      Sure thing! First, you'll need to create an empty map using the map editor. Then in your code you'll need to load it with loadMap(map_name) and call collideMap(my_sprite) to refresh the collision data.

      Here's how I would update the swimmer collision example earlier in this thread to work around the problem:

      map = loadMap("test") // Load an empty map created with the map editor.
      
      img = loadImage("Untied Games/Swimmer A")
      
      spr1 = createSprite()
      setSpriteImage(spr1, img)
      setSpriteAnimation(spr1, 14, 27, 10)
      setSpriteCollisionShape(spr1, SHAPE_CIRCLE, 100, 100, 0)
      spr1.x = 1920 / 4
      spr1.x_speed = -100
      
      spr2 = createSprite()
      setSpriteImage(spr2, img)
      setSpriteAnimation(spr2, 14, 27, 10)
      setSpriteCollisionShape(spr2, SHAPE_CIRCLE, 100, 100, 0)
      spr2.x = -1920 / 4
      spr2.x_speed = 100
      spr2.xscale = -1
      
      setSpriteCamera(0, 0, 4)
      centerSpriteCamera(0, 0)
      
      while true loop
          
          clear(0, 0, 0, 0)
      
          // Colliding these sprites with an empty map will not affect them, but it will properly refresh their collision data.
          collideMap(spr1)
          collideMap(spr2)
          
          result = collideSprites(spr1, spr2)
          if result.exists then
              spr2.visible = false
          endif
          
          updateSprites()
          drawSprites()
          update()
          
      repeat
      
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      • T
        TheDearHunter F last edited by

        Ah i was only calling collideMap once and not in my game loop. This helped, thank you!

        1 Reply Last reply Reply Quote 0
        • Willpowered
          Willpowered Fuze Team last edited by

          Nice, glad you got it working! When I have an ETA on when the fix for this issue can be deployed, I'll let everyone know.

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          • sys64738
            sys64738 F last edited by

            I have a question about sprite animation.

            I have a sprite that is animating through frames correctly when idling.

            When I detect control input say c.right I set the sprite animation to the corresponding right direction frames. And set the location. The sprite is moving to the right but no longer animates until I stop pressing c.right. I assume each time I update the sprite location it's resetting the animation to it's first frame.

            I've looked at example code and can't spot what I am doing wrong.

            Discostew 1 Reply Last reply Reply Quote 0
            • Discostew
              Discostew F @sys64738 last edited by

              @sys64738 the resetting of the animation is more likely from assigning the frame when detecting the key press.

              sys64738 1 Reply Last reply Reply Quote 1
              • sys64738
                sys64738 F @Discostew last edited by

                @Discostew yeah that's it. Trying to figure out best way to stop it retriggering. Guess a Boolean switch will do for now

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                • pianofire
                  pianofire Fuze Team @Martin last edited by pianofire

                  @Martin == vs = is the oldest trap in the book! Some compilers now warn you about this one

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                  • Martin
                    Martin Fuze Team last edited by

                    I don’t know why my brain just assumes because it’s basic, it’s should be a single = and somehow magically know the difference!

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                    • sys64738
                      sys64738 F last edited by sys64738

                      Was this ever resolved. Just got collisions working in my latest project and then turned off show collision boxes. And well here I am with same problem as Martin.

                      Edit have loaded an empty map as above. And added

                      
                      for x = 0 to 10 loop
                      collidemap(bubblesprite[x])
                      Collide = detectspritecollision(subsprite,bubblesprite[x])
                      

                      And it works very occasionly for a bit then doesn't

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                      • Martin
                        Martin Fuze Team last edited by Martin

                        I am told that it is resolved in the next patch that has been submitted for review.

                        It works 100% of the time for me when using what you have done. I do also collide subsprite with the map as well however. Maybe try that?

                        sys64738 1 Reply Last reply Reply Quote 1
                        • sys64738
                          sys64738 F @Martin last edited by

                          @Martin oh brilliant that was the problem, I didn't collidemap the sub, so obvious in hindsight! thank you!

                          1 Reply Last reply Reply Quote 1
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