New secret Project
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ohhh.. I'm getting a strong Beach-Head vibe from this beauty! (as for importing resources, I sadly think Nintendo will never allow it. they are so paranoid about things like that.)
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@SteveZX81 I see we played the same games in our childhood !
The tools for designing sprites are so user friendly I will resort my old ones :
Sorry Fuze Team, but that's not just possible... -
That's what I'm doing !?
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Are you aware of the uploadImage function? It allows you to do exactly what you're describing here:
t = { 0, 0, 0, 0 } //transparent w = white g = grey y = yellow r = red // etc etc pixels = [ w, w, w, w, w, w, w, w, w, t, t, w, w, t, t, w, w, t, t, w, w, t, t, w, w, w, w, w, w, w, w, w, w, t, t, t, t, t, t, w, w, w, w, w, w, w, w, w ] faceImg = uploadImage( pixels, 8, 6, false ) drawImage( faceImg, gwidth() / 2, gheight() / 2, 10 ) update() sleep(2)
Once you've got your user defined graphic loaded with uploadImage(), you could also do:
spr = createSprite() setSpriteImg( spr, face )
Just like with a normal image.
Hope this helps!
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Thanks you @Dave !
I remembered seeing it in an example but I did not have the courage to look for it ... -
I am using the uploadimage, drawing everything in white and using the tint function to colour stuff and then scaling to increase the sizes, it works for me.
But it would be nice to import stuff either from the SD card or from a web site, -
@iawima said in New secret Project:
But it would be nice to import stuff either from the SD card or from a web site,
Sorry but Switch titles do not have access to the SD Card, it is simply not possible. Random websites, also not possible.
Believe me, we are aware of the desire for improvements in this area and will review the situation whenever possible.
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The GamePlay is the same, but I have changed some little things.
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Neat.. looking a bit like Star Raiders 2 there.
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I prefer to talk about The Last Starfighter !
We really played the same games !! -
@Electric-Dreams said in New secret Project:
I also tried the tools to create a sprite... Awful in my opinion !!!!
It's so complicated to draw with the pad!Have you tried using the D-pad instead of the stick? It allows for much more precise movement, which is very useful for pixel art.
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I'm not a pixel artist yet...
So I really like to code my sprites rather than draw them.
But thank for the advice. -
Last night I worked on the adaptative Scale for handled and TV mode.
I forgot to take care of it natively in my code ...
Now, it's OK ! -
Is this still a secret? 😉
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@Jongjungbu no...
It's just I have no name for it yet... -
I think that could be the name. Build the story around it.
Classified space mission... -
Very great idea !
if I can code the game I want, it would be a great story -
@Electric-Dreams Kodan ships. Xur and the flagship can't be far behind. Look out, Rylos.
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Well in the Atari/C64 game MULE, the planet was named Irata (Atari backwards) and the ZX Spectrum Sieddab trilogy of games was 'Baddies' backwards, so in gaming tradition I think your game should be called 'The Battle for Odnetnin'
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@SteveZX81 said in New secret Project:
The Battle for Odnetnin
Very Nice !
I think I will keep it.
When the creatPoly function will be available I will make a retro splashscreen.