Introduce Yourself
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Hi everyone. I'm Steve from the UK. (The giveaway may have been in my Username). :-)
I'm getting on a bit now (just turned 57) and not sure the remaining brain cells can cope with learning all this stuff again, but I'm looking forward to giving it a go!
I started programming back in the days of the ZX80/81. My favourites were the Spectrum, Amstrad CPC, ST, Amiga and BBC Micro. (Even had an Acorn Electron!)
It's good to see that the C64 (full version) and ZX Spectrum are making a comeback. May even pick these up when released.
Anyway, I've rambled on enough now. It's nice to be part of a very friendly and helpful community. Okay, here we go..... Line 10.... -
Hiya! I'm Robyn, I'm 20 and from the US. I picked up Java when I joined my high school's FIRST Robotics Competition team, and later became the lead programmer on my team and mentored on that team for 1 year. I picked up more experience since then, my primary language is javascript primarily working in web dev, alongside python.
I've messed around with TIC-80 in the past and really loved it, I found fuze on the e-shop yesterday and was immediately very excited, not sure what I want to make right now but I have a few ideas and I'll probably just be fiddling for a bit.
Nice to meet you all!
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Hi folks!
I'm Bl4ckM4ch1n3 (or Bl4ck M4ch!n3) but you can call me Bl4ck aswell, im a Geek from germany and 29 years old.
TL;DR: Started gaming when I was 7 years old, apprenticeship as electronic technician for devices and systems, rediscovered my urge to program for PC during my apprenticeship, started collecting everything related to gaming, trying to create games since a couple of years.
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My gaming history started when I was 7 years old. I visited my uncle, discovered Age of Empires on his PC and got hooked instantly - even though I didn't knew what I was doing. I rarely owned any consoles (Sega Mega Drive 2, N64, GameCube) growing up but played a lot over at my friends homes. So I had access to every generation of Nintendo/Sony consoles. Owned mostly Nintendo Handhelds and a PSP. Started collecting Consoles, Handhelds, Merch and Games, beginning with those I had left from my childhood. As of today I've managed to get a pretty decent collection, including every Sony/Nintendo Console/Handheld, my old Mega Drive 2, a Dreamcast and currently a whopping ~550 Games on Steam + a lot (but not so many) on CD/DVD.Another uncle of mine gave me an old Commodore 64 with a huge load of 5,25" floppys containing loads of games. God, I've spend so many hours looking at LOAD "*" .8,1 lol
I got an old Win95 PC from another uncle (I've got a big family x] ) with TURBO switched to ON all the time - of course! My main source for games were those cheap PC Gaming Magazines. My Parents got me my first modern PC when I was 11. And that time my PC gaming "career" was taking up speed. This is where my Nickname is coming from: Black Machine was a very cheap brand that offered an optical mouse - the first optical mouse that I got after wrecking my mechanical mouse playing Counter-Strike 1.6I started programming when I was 13 years old. A neighbour gave me a book about Visual Basic programming. But I dropped it after a few weeks. VB just felt clunky to me. The following years I started creating small content for my favourite PC games - if they offered the needed tools. I never released anything of my work though. Coding was never wiped from my memory, but I haven't picked up any other language since my VB days.
This changed after I had begun my apprenticeship as an electronic technician for devices and systems. I learned how electrical components are working (together) how to draw/read schematics, how to design PCBs from schematics and how to program PIC microcontrollers in C. That time I started learning C++ for PC programming but switched to C# pretty fast. Since then I'm combining my self designed hardware with my PC software. Most of the time it's about simple data exchange between µC and PC. These days I'm mainly using Arduino boards or Arduino based boards. I'm a lover of DIY-Projects like MAKERbuino, MAKERphone and tinkering around with arduino boards.
I tried making my own games with different approaches, but it never worked out for me. Currently I'm having a great experience with Unity3D and C#, so I'll stick to that I guess :'D
Beside my daily job I'm writing news/reviews for a german gaming website.
################################################################################################One of my biggest Problems when it gets to game creation is my lacking knowledge about "good algorithms" and balancing. Like a nice Exp-system that doesn't work like neededExp = currentLvl * 100 (lvl 1->2 = 100Exp, 2->3 = 200Exp and so on). So I guess you'll receive some of those questions from me - any hints and tips are greatly appreciated! And I'm a terrible assets-designer lol
I hope that I'll be able to create a couple of little and fun games using F4NS :-)
*Edited typos, added the DIY-Stuff and removed coding-tags because of bad readability..
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Hi, I am ChangeV.
I've been using a few BASICs to make simple games for a long time.
I first used AppleII(clone?) BASIC, but I coulen't make games because of lack of skill and knowledge at that time.
I found 'how to make MSX BASIC games' book at bookstore and later tricked my mother to buy me a MSX computer.
I started making games with MSX2 BASIC.
Then I moved to QBASIC and made some games.
at some point, I made a few GameBoy homebrew games.
Then I moved to FreeBASIC from QBASIC and made a few games.
QB64 came out after FreeBASIC, but I never made any games with it.
then I moved to SmileBASIC 2(DSi), SmileBASIC 3(3DS), SmileBASIC 4(Switch) and made some games with them.
I bought Fuze for Switch about a month ago (about a week after it came out).
currently, I am working on a secret project.
but, the progress is slow because of fulltime job and I need to take care of family members (my twin brother who is bedridden and my mother who had a stroke years ago. both need constant special care.) -
Hi! My name is Bernhard. I spent my youth playing Tetris on my beloved GameBoy. These days, I play around with Raspberry Pis. Recently, I bought a Switch Lite and this astonishing device transferred me back to my GameBoy experience. Although the Switch games are great, Fuze is the software that gets most of my attention. The concept of putting together a standalone game development system on such a device is just crazy and brilliant at the same time. Thank you for this great tool. I love to see what we can accomplish with this powerful package.
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I am spikey (ʘ‿ʘ)╯
My age? Guess it: with 16 years, I was co-sysop of a BBS called phRave (Running on analog modems)
My first program? A sky of scrol-l-l-ing stars with BASICA, later I bought QBasic with my pocket money to be able to do some graphical programs.
First games that inspired me? Space Quest II, M.U.D.S, Xenon II on PC, Defender of the Crown, Ports of Call on Amiga, Commando, Ghost Busters on C64 and this resounding PC DEMO playing a digitized song through the PC speaker.
Implemented games? Sokoban in C++ on Linux, QBert in Java 3DFor me FUZE4NS is so captivating because it provides an astonishing fast and flexible way to transform a game idea to a first implemented game experience.
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Hi everyone, my name is Juanfran, I am 40 years old and I live in Spain. I've been enjoying coding as a hobby since I was a kid. Mostly BASIC, Pascal and C. Switch is my favorite console right now and the moment I read about FUZE I wanted it.
I do not have a lot of time but I really enjoy spending my time doing simple games. -
Hello! I'm John.
Programmer since the '80s. Now iPhone and .NET server for pay. Interested in making small demo programs.
Hoping this catches on, kids get into it, and that sharing code becomes easy!
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HI, I'm Scott
I'm making a text 3D game on the Switch,so I can make it on my computer later. -
Hello, I'm IANRASE, which stands for "I Am Not Really A Software Engineer.
My Name is Matt and I'm 25, and from the US.
I'm a hobbyist programmer, gamer, off-and-on weight lifter, frequent daydreamer, amateur woodworker, master procrastinator, impulsive purchaser of shiny technology, former Arch Linux addict, compulsive micro-optimizer, and almost software engineer.
I studied Software Engineering for 3.5ish years in college (after switching majors from Chemistry and Physics in my first year and Computer Engineering partway through my second year) before realizing that I don't actually like the field itself.
But I still like programming as a hobby and want to keep at it.
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I'm long-winded and ramble-y when motivated to write, so here is the lightly edited long version:I first learned Python, then C++, Java, C, JavaScript, SQL, C#, Scheme (great for expanding your perspective... but my god are LISPy languages hard to read), MIPS Assembly, and bits and pieces of a lot of other things.
I'm currently taking a break from school to take care of sick family and work on paying off my student loans so that I can return for a degree in Electronics Repair Tech.
So far I have no degree, 5 years of college, 2 more planned, and a strong understanding that indecision may or may not be my problem.
My favorite languages are C and MIPS Assembly for their lack of abstraction, where my constant consideration of the behavior behind the scenes and minute details doesn't get in the way.
My fascination with games and computers began when I was a kid and spent a lot of time playing my cousin's old playstation, NES, and SNES consoles when visiting my grandparents and experimenting with my parent's windows 98 machine when I was 6 or 8ish.
My interest and curiosity really took off after seeing The Matrix when I was 11 and being astounded by all the cool computer stuff - my first encounter with coding was following youtube tutorials for making the "falling code" effect with batch scripts.I loved the look and feel of a command line interface, which resulted in a
fascinationobsession with Arch Linux and eventually developed into a general appreciation for minimalist operating systems and an unearned nostalgia for 80s and early 90s home computers.My first major program was a game I wrote in Python in highschool; it was a side scrolling arcade shooter (like Super Earth Defense Force on SNES) that I made from scratch using MS Paint for sprite making, Audacity for sound effects, and the Python SDL library Pygame. It's a mess of mostly readable spaghetti code that remains a testament to fumbling around with less-than-well-suited tools and beginner mistakes.
I would talk about games, but no one has the time to read all that.
I'm super excited for what F4NS offers: a chance to make my own games on the Switch without risking my Nintendo account by hacking the console or applying to become a serious developer for the Switch platform.
There's a lot I want to do, but right now my two goals are a text based game along the lines of either C:DDA or Liberal Crime Squad, and a first person dungeon crawler.I'm hoping most for the ability to texture 3D objects (or render images as manipulable planes at least) and am hoping for some kind of hardware acceleration in the future, although improving content sharing and creation features should probably be the highest priorities right now as I think that will facilitate growth of the userbase the greatest at the moment and prevent F4NS fizzling before it can reach any of its massive potential.
Nintendo has a (justifiably) tight grip on the Switch, but I hope that won't prevent Fuze from continuing to improve and evolve.
This is more of a bio than an introduction at this point so I'll stop here and wrap up by saying I'm really excited for F4NS!
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Hello, I'm Vincent, 39 years old from France. I understand english, but prefer to write in french.
J'ai un peu programmé sur NES en assembleur, et je fréquente essentiellement le forum gamopat avec le même pseudo. -
hi everyone im a noob trying to learn, my skill set is more in the design and ideas its just trying to implement them into code
my switch profile is " Waldron " if anyone wants to add me 6256 2637 1602
I do build arcades iv built 9 to date from mini, bartop to full size with coin slots marquees
Including the artwork either hand painted or vinyl printed with complete custom designs.
I love soldering and building hardware and using the raspberry pie.I own pretty much most consoles
From Atari - spectrum up to current gen
N64 still my favourite:)Iv always wanted to get into coding but never been able to afford the kit or the programs until now (hail fuze).
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Hello All,
My name is Andy and I just found out about Fuze a couple of days ago and I am already hooked. I have a few nephews that have shown interest in programming and they each have a switch. Hopefully things workout to where they want to pursue learning to code using Fuze. Even if they don't stick with it, I feel like this is a good group to learn from to further my skills.I am currently a web developer but my first language was QBasic back in the late 90s with my uncle.
I do have a few personal projects planned, but my main goal is to help educate.
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My name is Ryan. I am a 16 year old from Romania. For the past year or so i’ve been getting more into game making.
I know how to make basic programs in c++ from school. I’ve only made a game in Scratch last year for a project contest and people seemed to really like it . Since then i really wanted to start making games and such but found it ... scary .
A few weeks ago my c++ teacher told me about fuze and asked me to participate in a game making marathon. Of course i was reluctant but after watching a few tutorials and reading the documentation i was genuinely surprised at how easy to understand it was. I still have a ways to go, i am not very proficient with this , but i think i’ll get there .
A few facts about me :
- I’ve been doing digital art and graphics for 4 years, coding is so much harder than that, but oh so much more rewarding.
- I am a cat person . I have a very black, dumb and tiny cat named Luna, god bless her.
- I watch way more youtube than i should.
- That game marathon is gonna be the end of me , i am probably gonna be barely functional by the end of it
- My first game was about recycling.
- I can’t really top a game that has a dog that recycles .
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Hello. A quick intro and bio from me.
Back in the dawn of time, (1984) I was gifted a Vic 20. I spent many enjoyable years making awful games in the awful BASIC implementation Commodore had. For all it's failings it helped me fall in love with coding.
Over the years I owned various machines and used lots of languages. Eventually, I ended up programming at a medical publisher in the very early 1990s. I wrote internal tools in bad C. "Interactive" product slide shows and slightly better Pascal. Eventually, I helped code converters to take our internal SGML application data for medical journal publications and spit out HTML for the early WWW. This whole experience taught me that coding wasn't my career. So I quit.
I dabbled in various PC languages. Generally, versions of BASIC as I love it. After a while, I found the Fuze Pi bundle. I loved the look of the red cased beast and bought it. My first Pi. I wrote some still things in the old Fuze BASIC and really enjoyed myself. When the switch version was announced I promised myself I'd buy a copy and eventually did.
That's where I am now.
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Hello, I'm Ale, 30 from Italy.
I always been interested in coding but unfortunately got pushed in the wrong school.
In the last year I've tried to learn the basic.
I did little bit of python, c#, JavaScript and unity's tutorial.
Unfortunately I don't have a lot of time so can't always be at the PC to practice.
I'm not found of phone's app.
With fuze I can finally practice on the go.
For now Im almost done to do the game tutorial, some part are still hard to understand immediately but I'm taking my time, I'm really enjoying it.
Also this community seems really friendly
So I hope I can learn a lot from itThank you for reading
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I'm Square Mezzmer, a developer from north outer London. Yes in the dizzy heights of cheap renting a house in a village Essex are quite fruitful as a freelancer. I lied.
Most recently releasing a second game on Google Play Store. Favourite development enviroment is Unity. Still using Wings3d (a modeller) which is minimal and great fun to use.
I'm main administrator on the once malarkiful and amazing booleansoup.com and played around a lot with DIV Games Studio 1 from 2000. Also had a long history with using and documenting (a bit) BennuGD, a fork from Fenix which used the DIV Games Studio language and bettered compiler/runtime. I look forward to natty development worklogging here!
I'll help where possible.
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Hi, I'm λιεχ. I am currently working on starting my own business, I have trademarks filed, all the necessary licenses, and hopefully soon I can start production and sales because I need to recoup some of the costs... I like to create things...
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Hi.
I've been watching this forum for a while and have watched the tutorials but only actually purchased Fuze4NS today.Other than some experience with rpg maker I have no experience with game design or coding.
I'm looking forward to having a go.
Thanks.
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Hi everyone,
I bought fuze after Christmas in order to get back into coding - I learned the basics of Java/ Android programming a year ago, but I couldn't really keep motivated...
So I thought I'd give it a go again with fuze, and I really don't regret it! I'm still at the tutorials, but I'm almost ready to start writing my own stuff. Having lots of ideas so motivation shouldn't be a problem this time.
Btw, I really appreciate the work of the fuze team, with all the improvements you are planning. Considering you are a rather small group of people, I reckon all of this can be stressful at times.